We live in a world where videogame console has advanced phenomenally in the ten years since the introduction of the PlayStation. Yet we play in a world where the apathetic masses embraced the PlayStation 2 and its laughable 'Emotion Chip' despite it barely qualifying as a next-generation release. We live in a world where videogames possibilities are only limited by the imaginations of those who develop them. Yet we play in a world where publishing deadlines, budgetary pressure, and an unwillingness to stray from the safety of formulaic genres continues to trample the power of creation. We live in a world where unique accomplishment is justly rewarded and history is seen to favour the brave. Yet we play in a world where franchise is king and history only favours the profit margins. Let the rant begin...

While the battle of opinion wages fiercely in the comments section of our recent interview with Miami-based lawyer and videogames activist Jack Thompson, it's perhaps pertinent to see the whole 'content quality' issue from a slightly more facile angle. While Mr. Thompson campaigns tirelessly against the U.S. Constitution's First Amendment and strives for the introduction of an age classification system for videogames that will hold the retailer legally responsible for to underage children-much like the one we have in place in the UK-let's try to alleviate the mounting tension between play.tm's readers and the battle-scarred lawyer by taking a slightly different, but no less important, tack.

If, as a gamer, you care little about the lack of quality control that infects the you love, then that is certainly your right-and any resultant accusations of 'whining' duly directed at this writer will be added to the mounting pile of reactionary ignorance. However, only the technologically blind can fail to see the overwhelmingly obvious lack of software quality that we endure year upon year while advancing hardware platforms 'supposedly' transmogrify exponentially to afford us gameplay experiences far beyond our wildest dreams. Indeed, the hyperbole meter monitoring the emergence of the 360, Wii, and PlayStation 3 registered media and consumer anticipation that suggested our industry would be catapulted forward to such a degree that it would render the Xbox, GameCube, and PlayStation 2 all-but obsolete. That simply has not happened.

And why? In the main, because the latest batch of videogames consoles is following a path of performance laid down by the original PlayStation, treading safely in its 3D-world footsteps while offering scant little where on-screen innovation is concerned. But if that's the case, then Microsoft, Nintendo, and Sony need to truly push the boundaries of gaming well beyond that which we accept in the present-and, to a certain extent, have become anaesthetised to. So is the answer Virtual Reality, Better Than Life, a more frighteningly tangible version of Plug 'N Play via our ever willing brain stems in order to supply the visceral oomph that we're clearly not receiving? No, of course not. The answer still lies with that which we already have, but more regimented quality control is absolutely vital if we are to glean the most from this much-lauded 'next-gen' experience while guaranteeing that developers and publishers desist in their attempts to bleed us financially dry through the tabling of substandard muck.

Take for example. Released alongside the Xbox in November of 2001, review taskmasters Edge Magazine-possibly the industry's most miserly critics-awarded the Master Chief an extremely rare 10/10 and humbly conceded that Bungie's epic sci-fi first-person was "the most important launch game for any console ever." Imagine the sheer delight felt by Xbox consumers everywhere as they battled against ceaseless Covenant forces while revelling in the game's truly astonishing visuals. All those gamers-this writer included-lost themselves in Bungie's stunning game world, safe in the knowledge that Halo was but a launch title, safe in the knowledge that it marked only the first taste of the Xbox's untapped power, safe in the knowledge that it would be swiftly surpassed, safe in the knowledge that this particular next-gen experience was only just beginning and that the future was dazzlingly bright. That spirited and assured sentiment was real, that consumer expectation existed, but what a darkness it was that befell the Xbox after the closing credits of Halo. Some of you may wish to sit down for this, but Halo was (and still is) the very pinnacle of the Xbox's lifespan up to the November 2005 release of the Xbox 360. A first-party launch game that effortlessly set the bar of achievement and was never surpassed; a singularly amazing experience on a new next-gen gaming system that inspired absolutely no one throughout the catalogue of disappointment that filled the following four years-even its own 2004 sequel lacked the same degree of pure impact. Halo was a launch game.

By way of hasty placation for any infuriated readers currently sharpening their knives while prematurely heading for the 'comments' section at the base of this page, Halo was perhaps equalled, but it was never bettered. There are, of course, valid arguments that point squarely to the likes of Splinter Cell, Knights of the Old Republic, GTA: San Andreas, Prince of Persia, and Jade Empire, in terms of honing the Xbox for performance while creating truly stunning game worlds for us to enjoy. Point taken and justly acknowledged. But take a moment to absorb the idea that across hundreds and hundreds of other titles, nothing ever bettered Halo, and often wilted pathetically beside it. It's the sad truth, deal with it.

The problem here is that no quality control exists to ensure that we, the ever-faithful money-paying public, garner a satisfactory return for the price of our latest purchase. If had used Halo as a mandatory production yardstick, then perhaps all of the games that appeared on the console would have been equally as good. The potential was clearly there, and companies such as Ubisoft, BioWare, and did their utmost to deliver it-so why didn't Microsoft duly implement a system of QC approval that prevented substandard tripe from hitting the shelves? Well, in short, it didn't think, need, or care to. As long as gamers continued to willingly slap down hard-earned cash for banal franchise editions and disgraceful Hollywood tie-ins (yet another treasure trove of guilt-free profit) then the money kept rolling and everyone (in a suit) was happy. Seriously though, in terms of viable comparison, does no one reading this emergent diatribe recall the abject disbelief of suffering through Medal of Honor: Frontline or following the mind-blowing spectacle of Halo? The sheer drop in quality was staggering to behold, and any dreams of bigger and better Xbox game worlds were swiftly washed away as the first beachhead explosions showered poorly executed debris across badly animated NPCs.

Let us not forget that videogame hardware and software continues to grow ever more expensive with each passing generation, but yet the Halo syndrome persists in its dogging of our collective pockets as supposedly next-gen platforms and their eagerly anticipated exclusives fail to move us-bowel movements not withstanding. The and PlayStation 3 have promised so much, and thus far delivered so little. With initial outlay prices that leave gamers breathless, the only real next-gen impact created by Microsoft and Sony's latest console offerings is felt firmly in the chest-followed swiftly by the pocket if they're prepared to dig deep for the chance to play the best games in the world. However, the pangs of consumer anticipation soon give way to the pressures of yet more videogame disappointment as the next-gen chest pains multiply tenfold. Here's hoping most of you are still sitting, because most original and/or exclusive Xbox 360 and PlayStation 3 games do not fulfil the next-generation mandate. For every Ghost Recon: Advanced Warfighter, there are half a dozen Over G Fighters; for every Elder Scrolls IV: Oblivion, there are a host of Enchanted Arms, and for every Resistance: Fall of Man, there are a wealth of Suit Gundam: Crossfires. The pickings are slim, and the dirge tide of gaming mediocrity doesn't look like changing any time soon.

Comments

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  1. Richter Unregistered 2 years ago

    I'm finding it hard to aggree with a single part of this article, from the idea that Microsoft/Sony/Nintendo should have such quality control powers, through the idea that a self selecting body of journalists should get to choose what I play to the idea that, beacuse Halo was so well executed, the next four years of Xbox releases were a disapointment.

    The fact that many games don't match up to the very best on offer is irrelevant as no one is forced to buy them and most people are capable of making their own value judgements independantly.

    Forcing all games to pass through not only stringant compatability and stability tests (which they should do) but also "fun" or "value for money" tests is an unworkable idea that is open to abuse and is in any case based on the reviews opinion and not any quantifiable tests.

    Finally, dismissing any Xbox live functionality of a 360 game when you yourself point out that roughly half the 360 owners have some type of live account is likewise nonsensical as, as long as the customer is aware how much Xbox live functionality makes up the product, there should be no problem factoring this into a quality decision.

    In conclusion, I think you hit the proverbial nail on the head when you refered to yourself as embittered and jaded and would truley worry about the games industry if you were to be in any position of control.

  2. rantbox Unregistered 2 years ago

    haha - excellent read. Only question is when did Dennis Miller get into console gaming?

  3. BillyUniverse Unregistered 2 years ago

    Chromehounds is a pretty good mech game - why the slam?

  4. JWFokker Unregistered 2 years ago

    Pretty sucky article. Too many generalizations and too condescending. All in all, it was way the hell off the mark.

  5. Jigen Unregistered 2 years ago

    "But take a moment to absorb the idea that across hundreds and hundreds of other titles, nothing ever bettered Halo, and often wilted pathetically beside it. It's the sad truth, deal with it."

    No, that's your opinion, and a opinion that many millions would disagree with. Ninja Gaiden for me, was a superior experience.

  6. Just a Name Unregistered 2 years ago

    "A voluntary group of those 'in the know' made up of magazine editors, industry commentators, media pundits, and real videogame consumers, etc?"

    Lol most of the 'in the know' gaming people are total jerks, much like the author of this article seems to be. So the author likes offline shooters and fails to see the merits of anything else...having someone like that dictate what next-gen quality is would be a total nightmare...I mean he obviously understands technology and game development much more than people who actually build the games. A great tell of this stupid elitism is the author's view of Chromehounds...Chromehounds is easily the most underrated game of the year (next to Superman) and a huge number of people still play it online. What about Halo 2? Seems better than Halo in every way possible. Critics are just critics (i.e. mostly self loathing worthless individuals who think their opinion is somehow more valid than others) and game critics are some of the worst of the bunch...nothing like someone who hates football games telling me how terrible Madden is before saying how innovative and great shooter X is, even if it is the same basic game we've been playing for the last 12 years.

  7. MACS Unregistered 2 years ago

    dear fellow gamer you truly only get 1 gem of a game out of every 5 so 1/5 games r good 4 r not so good but all cost the same ,i think a price range is needed u dont buy or pay the same for a b list move as u would a hollywood movie with nowin stars ,so why should we pay 49 pounds a game when u have 1 of mind blowin quallity then 1 of gutter quallity .they should no how much is spent on the creation of a game and reflect it in the price .i think that is fer to us the consumer.u usaly get what u pay for as the saying gose if u spend 25 pound on a leather coat or 300 pound on a leather coat wich one shold be better ,its reflected in the price u no u would be getting real leather with the more costly coat, so reflect this into gaming and see were the guys coming from

  8. Kweli Unregistered 2 years ago

    Some of the article can be argued... but the MAIN point is correct...

    Why cant the quality/polish/fun dictate the price of a game??

    I dont mind spending money for GoW, i do have a problem spending the same money for a crappy game

    Xbox Live - Although not the most used (as per your article) is 'next-gen' -> Any game that comes out without online is seriously flawed

  9. Brice Unregistered 2 years ago

    Halo is not that great. No argument. If you want to play an FPS, Duke Nukem 3D and Quake came out before Halo and did what Halo did better. The only reason Halo was on xBox was because Microsoft bought Bungie to have a good title on a crippled PC.

  10. James Unregistered 2 years ago

    It's the law of diminishing returns. What did we have before Halo? PSOne games, Quake2, and not much else. The last generation really cemented the transition from iconic to real, and I think any generation beyond this one won't be able to recapture that same feeling of improvement.

    To put it in black and white, I think it's fair to say that pre-PS2/Xbox generation, gamers had to "fill in the blanks" regarding game characters: from 8-bit Mario to Cloud Strife, we were still presented with an ugly iconic representation that we had to mentally convert into a high-res image. But with PS2/Xbox and beyond, we were presented with images that looked like what they represented, no mental upscaling was necessary. That transition, the pre-PS2 to post-PS2, will always stand out as a transition that will never be improved on.

  11. Clyde Maxwell Unregistered 2 years ago

    Alhough noble in purpose, the end result of a review system would only be to stifle creativity, scare franchise owners away from change, and reassure Microsoft, Sony, UbiSoft, etc. that their bottom dollar is best spent on another generic playthrough FPS, poorly-written RPG, etc.

  12. Bikerboy Unregistered 2 years ago

    I have to agree a) With the thrust of the main article; and b) with the comment above. I am a casual gamer (the job means I don't have 10-15 hours free to play regularly). I got into 'proper' gaming due to Halo and therefore got an X-box. Since then other games haven't really grabbed me (not saying there arn't some good one's around) and so I haven't bought many more and I HAVEN'T BOUGHT AN X-BOX 360. That's the economic damage of crappy games development - you push away your market. I have just bought a WII because for the first time in ages the gameplay experience being offered is different!!
    Imagine: Halo 3 with real guns/weapons play per WII - now that is something I would buy...Good provoking article - Ta.

  13. michele Unregistered 2 years ago

    che storia

  14. TROY Unregistered 2 years ago

    WHOS BRICE

  15. TROY Unregistered 2 years ago

    I WILL HACK UR SYSTEM/WEBSITE SO WATCH IT MR. OR MRS. WHATEVER

  16. james Unregistered 2 years ago

    halo is the greatest game in the world deal with it. And Playstation sucks and will forever suck no matter how many they make!!!

  17. Andy Unregistered 2 years ago

    where can I play Halo 2 online??