Eidos Interactive only officially lifted the lid on 2 last week, but we've already nabbed lead designer Peter Johansson for a few words on Avalanche's new title.

Rico's off to the Pacific! What changes will the new locale have on the player's experience, and how important is the plot this time around?

Just Cause 2 takes place in the island dictatorship of Panau, located in the Malay Archipelago. Panau is a cultural boiling pot with influences from different Asian cultures, such as Malay, Thai, Chinese and Japanese. Panau is much more varied than San Esperito, which was the setting for Just Cause, and contains a vast range of environment and climate zones. You move between dense jungles, paradise beaches, snowy mountains, deserts and urban cityscapes. Seamlessly travelling between all these environments without delays for loading is quite a unique feeling and this variety translates to the missions as well.

The story is deeper this time, the world of the Agency is really an ethical grey zone and there are lots of twists and surprises. We've worked very hard on being able to tell an interesting story while at the same time giving the player a lot of freedom.

How have you refined the mechanics of the gameplay? We hear talk of a new grapple hook.

Just Cause is all about freedom, insane stunts, over-the-top action, combat and verticality. So those are the core areas we've concentrated on improving.

Rico's signature grappling hook and parachute return with several enhancements that open up new dimensions to the player. The grappling hook is now integrated into an arm mounted gadget and both this and the parachute are always available at the press of a button. This means they are much more accessible and integrated into your basic movement and combat and play a central role in the missions.

The grappling hook can now be attached to pretty much any object in the game world and you can then reel in to get around quickly. You can use it to pull down enemies from guard towers and platforms and you can even tether an enemy to a vehicle and drag him behind it.

You can also do some really unique combination stunts. The slingshot stunt for example - by opening up the parachute while reeling in to something, you can use the momentum from the grappling hook to fly up high in the air. You can also shoot the grappling hook at things in the world while parachuting to slingshot your way around.

On top of this, there's a completely new vehicle stunt system that enables you to climb around on vehicles and shoot at its occupants as you go. This allows for some really exciting vehicle chases where you jump from vehicle to vehicle while taking out enemies one by one.

We've also worked hard on improving combat. The AI has been completely rewritten to make use of a planning system that enables enemies to do all sorts of new tricks; like using the environment more tactically, taking cover, adapting to a dynamic environment, using team communication and calling for reinforcements like parachute units and attack choppers. Enemies will also stand guard around important objects and installations and return to those guard posts if you get too far away.

Combat is much more tactical, staying out in the open is not a good idea - you must keep moving, evade and actively use covers. And if you want to play hardball, why not dual wield a grenade launcher and an SMG? You can dual wield any combination of one-handed weapons.

'Cinematic' is promised. How do you instil a sense of freedom, while ensuring Hollywood-esque sequences pan out as intended. Can you give us any examples?

This was one of the first things we wanted to improve for Just Cause 2 so we completely redesigned the mission structure. It gives the player complete freedom to do what Rico does best – cause Chaos. Chaos is the central theme in the game and how you cause it is entirely up to you. It's your choice whether you want to do lots of smaller activities or tackle one of the larger missions. You can even complete smaller activities while you're doing larger missions.

There are no side missions in the normal sense, we wanted to get away from offering repetitive chores that don't reward the player with anything worthwhile. Instead, there are over 1000 different activities that you can do to cause Chaos. Everything you do matters and takes you closer to your ultimate goal. Everything is related to the central theme of Chaos.

For example, to advance the story you may need to provoke a certain reaction, acquire a specific piece of information or strengthen a rebel faction. The key to achieving this is to cause Chaos but how you do that is entirely your choice. There are three rebel factions you can work with and manipulate to your advantage but that's only one of many ways for you to cause Chaos. Maybe you prefer to operate on your own by hunting down and killing important Panau military officers or maybe your plan is to destroy important military installations. Maybe you would choose to raise hell to get an emergency response from the military and then hijack and steal their vehicles. It's all up to you, there are always many different opportunities for activities all around you and they all contribute towards reaching your ultimate goal.

When you increase Chaos, the story slowly advances towards the next major story point through something we call drip-feeding. Drip-feeding gives you information on how your actions influence the world.

A visual treat looks to be in store. How important are the aesthetics to the overall experience? Any differences between the versions in development, technically speaking?

The aesthetics really contribute to an atmosphere that sets it apart from a lot of other games. Panau is a really exotic place that gives you an urge to experience and explore everything it has to offer and this time around you're going to be much better rewarded for doing it. We feel Panau is a great backdrop for a mind-blowing action game where you can truly feel it's your world... your rules.

The Engine 2.0 is no longer held back by having to be compatible with last generation hardware. This has enabled visual improvements all over that will be immediately visible; more detailed characters and vehicles, higher resolution textures, a new animation system etc. We're dedicated to making each version the best it can be on its platform.

How big is the game, and how long will it take to complete? Any plans to extend the longevity?

The game world is about 6400 square miles. Instead of making the world of Just Cause 2 much larger than the one in the prequel, we've concentrated on making the world full of fun, meaningful and rewarding content. The time it takes you to complete the game will vary a lot since the game is so non-linear, it depends on what you choose to do to cause Chaos. What's certain is that you're going to be playing for a very long time if you want to plunge Panau into as much Chaos as you can so you ensure that you unlock everything.

It would have been simple to just jump onto the multiplayer bandwagon but in the end we decided on designing Just Cause 2 with the focus of delivering the best single-player free roaming experience. It's likely that Just Cause will have multiplayer in the future but only when we believe we can deliver something truly new and exciting to the multiplayer while retaining all the core values of the game. We don't want it to put a limit to your freedom, your ability to do stunts, or the intense action, etc.

By Luke Guttridge

Comments

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  1. slapsta Unregistered 1 year ago

    he said chaos a lot

  2. deepak dhillswor Unregistered 1 year ago

    the game sounds big

  3. Wille Unregistered 1 year ago

    bold statements from a bald guy

  4. response Unregistered 1 year ago

    Pete - thanks for jc1 - only advise is to lose the constant extraction - control S would be great just to save a game - looking forward to jc2

  5. D3L3T3D Unregistered 1 year ago

    I'm a huge fan of the first game so this is right at the top of my want list. Hopefully the missions will be deeper and more rewarding too.
    I think Avallanche have just showed us a glimpse of the future... and the future is sandbox gaming...

  6. Chris Clark Unregistered 1 year ago

    You guys should research the vehicles you are implementing in order to deliver accurate controls. for example planes in just cause cannot retract landing gear, nor can they pitch left or right. its like having a car that cannot reverse.

    Secondly improve reations amoung teams and conflicts. We love war as gamers yet we felt too powerful in the first game, killing units like it was nothing and recieving no useful help frm allied factions. coordinating attacks and controlling units movements through orders would be fun.

    Maybe expand on the agency powers as you get further in the game such as calling in air strikes, requesting personnell drops ((soldiers)) as well as vehicles, that sort of thing. It would be much better.

    WHAT THIS GAME REALLY NEEDS THOUGH IS...
    Realism!
    Ihad the military after me and they spawn everywhere in a matter of seconds...pretty unrealistic. Units just spawn and disappear when they want to! Make it possible to hide and lose attentions and make the distance from where vehicles and people spawn much much further away from the player, so enemies have to travel to you...not appear next to you.

  7. christof Unregistered 1 year ago

    I hope this game is better than the last one. Just Cause 1 was the game least deserving of the hype on PS2. Graphically i compare it with something the PS1 could do. Gameplay repetetive, Physics absurd. JC2 cant be any worse tho i guess

  8. meh Unregistered 1 year ago

    he said "you" more ;P

    JC1 sucked.

  9. mark cheqley Unregistered 1 year ago

    your all nerds

  10. mark cheqley Unregistered 1 year ago

    i hope you all get run over and die

  11. mark cheqley Unregistered 1 year ago

    if your americans i hope you all get killed by a nuclear bomb from russia, YANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  12. a person called jake Unregistered 1 year ago

    i agree with mark cheqley or what ever his name is

  13. mark cheqley Unregistered 1 year ago

    i hope avalanche goes out of buisness

  14. mark cheqley Unregistered 1 year ago

    house rules my left ars cheek

  15. slapster Unregistered 1 year ago

    your the nerds if you surf the net to ruin cha rooms, how laim.(don't forget the full stop

  16. slapster Unregistered 1 year ago

    your the nerds if you surf the net to ruin cha rooms, how laim.(don't forget the full stop

  17. a person called jake Unregistered 1 year ago

    don't forget the last bracket

    why wright the message twice

  18. slapster Unregistered 1 year ago

    you might need to read it twice to make sure what it says

  19. a person called jake Unregistered 1 year ago

    go to mexico

  20. a person called jake Unregistered 1 year ago

    marry bill gates, or have you done that already?

  21. slapster Unregistered 1 year ago

    you married your mom

  22. a person called jake Unregistered 1 year ago

    where is mark chekly?

  23. singlongfing,changchongchongchangis Unregistered 1 year ago

    im in tokyo and last night i went to bed at 7.32pm

  24. josh pritchard Unregistered 1 year ago

    ill bang un all out ive done all ur mums hahaha

  25. josh pritchard Unregistered 1 year ago

    ill bang un all out ive done all ur mums hahaha

  26. josh pritchard Unregistered 1 year ago

    ill bang un all out ive done all ur mums hahaha

  27. josh pritchard Unregistered 1 year ago

    ill bang un all out ive done all ur mums hahaha

  28. josh pritchard Unregistered 1 year ago

    ill bang un all out ive done all ur mums hahaha

  29. josh pritchard Unregistered 1 year ago

    all of u are puusys i ot expeled from school tday chuked i chair at teacher the thretened her with a knife

  30. Hanibal296 Unregistered 1 year ago

    The game sounds good for consoles but what about the pc will it need the latest hardeware to play?

  31. Charmaine Unregistered 1 year ago

    hey

  32. PSN id: KUSCHGE Unregistered 1 year ago

    6400 square kilometers ... HUGE and causing "chaos" ^^ Sounds like the best game ever

  33. PSN id: KUSCHGE Unregistered 1 year ago

    6400 square kilometers ... HUGE and causing "chaos" ^^ Sounds like the best game ever

  34. psn id KUSCHGE Unregistered 1 year ago

    That will be be the best game ever

  35. jack sturaut Unregistered 7 months ago

    i love the game but something is missing and that is tanks

  36. jack sturaut Unregistered 7 months ago

    i hope that we could blow down buildings on it or damage them.

  37. jack sturaut Unregistered 7 months ago

    i love how they do the enviroment, it just looks so more real

  38. jack sturaut Unregistered 7 months ago

    i hope there will be no freaking police like on the first 1

  39. jack sturaut Unregistered 7 months ago

    i really hope they'll put more weapons on this game

  40. jack sturaut Unregistered 7 months ago

    i really hope they put prisons in the game and get a helicopter or a fighter jet and smash it down to pieces and release the prisonors.

  41. jack sturaut Unregistered 7 months ago

    i really hope that if i drive a fighter jet in the sky that the enemies will have there own fighter jets and have a dog fight in the sky

  42. jack sturaut Unregistered 7 months ago

    i relly hope that they will put sam sites in the game but only use for jets but not helecopters.

  43. jack sturaut Unregistered 6 months ago

    this game is like MERCENARIES 2

  44. mike rotch Unregistered 6 months ago

    patrick steffan stinks like elephant puke

  45. mike rotch Unregistered 6 months ago

    sorry i ment patrick stephan

  46. nawaf Unregistered 9 hours ago

    the game is gooooooooooooood