Ferrago chat with Alexey Leshev, Scriptwriter on Kreed
Original and very ambitious, this is Kreed.
Ferrago: In the graveyard of spaceships setting in which Kreed takes place what kinds of interiors can the player expect to come across? Will they reflect different alien designs, and will there be any sort of outdoor environments?
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AL: Kreed is not just a cemetery for ships that have been caught into its deadly arms in hundreds and hundreds of years. Apart from that it contains planet fragments, asteroid belts, space ice fields, and even its own dying sun that has nearly lost its former power.
The player will struggle with enemies on human and alien ships, get into remote planet worlds, and even find himself in a different dimension.
Our Main Hero starts onboard “Aspero”, a ship of the Trade Corporation Conglomerate and then reaches a multi-miled Confederate Battleship ‘Tokugava’, where there is an outburst of a terrible epidemic that has turned most of the crew into totally mindless mutant creatures. Then he gets a chance to demonstrate all his skills and knowledge inside the titanic metal-organic Tiglaary Fortress-ship whose design unites all the best achievements of biomechanics.
Underneath the dusty reddish-yellowish-orange sky of Burg planetoid the Main Hero will fight the belligerent descendants of the Legion’s secret missions who are zealously anticipating the Second Arrival and the Final Battle with the ‘Absolute Enemy’. This world is incredibly beautiful. It is covered with endless deserts, mountain ranges spread underneath raging winds, bottomless canyons, and gaping abysses with flowing lava. Legionaries that once populated it created an atmospheric shield over it and built a Citadel of stone blocks and ship fragments they later called Burg.
The fog-wrapped world of Heilig has given shelter to the followers of the heretic ‘Holy Scripture of Kreed’, the Jikreeds that predicted the soon coming End of the World. Once it was populated by some civilization that left only speechless ruins after itself. It’s exactly the place where the Main Hero will get his first clue of Kreed’s mystery, which will change him internally.
Khalle will probably impress any player with its Prazaaar race planetoid that resembles a petrified shell of prehistoric creatures. It’s enveloped in bluish-purple-black clouds that send monstrous lightning blots into the meager stony soil. When the player reaches the temple of Prazaars he will be shocked by its enormous vault and bizarre architecture.
The whole game’s climax is the dimension of the phantom J’curr race where our Universe’s laws lose their meaning. The player will pass it if he takes advantage of alien technology.

Comments
Woohoo first post!
Sereously, sounds cool, will be interesting to see how it does when it comes out.
COOL CS IS DEAD!
nice graphics
i hope it whon't by like UT2003
hello