Serious Sam: The Second Encounter
Ferrago.co.uk chat to Croteam on their next chapter in the story of 'Sam'.
Ferrago.co.uk chat with the Croteam team on Serious Sam's next outing; his second encounter...
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What was your feedback from Sam's first outing, and how have you taken this onboard with the sequel?
Davor Tomicic (Designer): We received a lot of feedback, the most of them from the people who loved our game. Actually, many were pleasantly surprised that the game with old school gameplay, made by the unknown team from Croatia, can be so entertaining and fun. Funny, but it seems that old school gameplay of SS:FE, delivered a nice fresh breath in stagnant FPS genre. Of course I'm talking about number of enemies on screen at once which was about ten times higher than in other contemporary FPS games (50+ in the wildest battles). SS:FE was our first major project and it certainly has its flaws. Large feedback on SS:FE certainly helped us to avoid certain mistakes, and I'm absolutely sure that SS:SE will be even better game.
What is the premise of the new game, and how does it follow-on from the original?
Davor Tomicic (Designer): We will completely change a concept for SS:SE. There will be a HL type of story, although much deeper and with many surprising twists. Completely without jokes and oneliners. It will be a really serious story. We will cut out all of the colorful outside areas, and focus all our efforts to make plausible claustrophobic dark dungeons with perfectly realistic sense of fear. Then we will cut a number of enemies ten times, down to max. 4-6 of them. But, beware, they will be very smart - even smarter than the average bear! They will even know how to belch and make obscene sounds with their armpits ;) Well, just kidding :) We will keep the same concept for SS:SE, because it proved to be very successful and well accepted by gaming community. So, SS:SE will be made on the strong foundations of the original game, but this time with even more extraordinary gameplay and visual elements!

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