Speaking with this site in a brand new interview, Montreal's Jean-Christophe Pelletier has admitted that developing Snowboarding for the was something of a technical challenge, but one overcome through creativity.

Designer Pelletier said that "making a game is always a challenge because you want to push, get the most out of the machine. Since the Wii team was built specifically for Wii projects, everybody was ready to develop for the Wii. So, right away we adapted, worked out what the Wii was good for and built towards that. So, graphically, we chose a style that is realistic in its showing... but has style.

"You know, its edgy, and we felt that it was adapted for what the Wii could do. But it also provides a good snowboard feeling. Its a stylisation of real references... we're very happy with the result."

The game maker continued, revealing that art and stylisation is key: "You need to be even more mindful of what you're building. Its not about polygon-pushing. You've really got to think."

Ubisoft's new snowboarding game for the Wii is out before Christmas. More in our full interview.

By Luke Guttridge

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