DICE creative director Lars Gustavsson has said that his firm had been creating titles for so long, that they underestimated the console audience that would buy the first Battlefield: title.

Speaking with GI.biz, the director assured that his team have learned their lessons from the first release, and that Bad Company 2 will be better.

"To me, Battlefield: Bad Company was an eye-opener, and for a very long time I think the PC audience was seen as the hardcore, the most competitive and dedicated audience. Maybe at one time that was partially true, but now we definitely see a fanatic audience on console," the big cheese offered.

"I think one of our biggest mistakes with Battlefield: Bad Company for example was that when we started making it, laying out the plans, the view on the gamer was that it's a console audience, and we need to treat them a bit more gently, since they're less experienced..."

More on Bad Company 2 soon. Perhaps.

By Luke Guttridge