Brink developer unsure over PS3 tech
Innards of breadbin are 'alien'
Paul Wedgwood, boss of Brink creators Splash Damage, has admitted that working with the PS3 is proving something of a development challenge, describing the system as 'alien'.
"I would say that the biggest challenge is that transition from being a pure PC studio to a multiplatform one," Wedgwood told Eurogamer.net on the challenges his outfit have faced.
"To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around."
Wedgwood did of course start out as something of a mod scene pioneer on the PC, but luckily "we have Dean Calver who was lead programmer on Heavenly Sword as lead programmer on Brink."
More Brink news very soon.

Comments
Even more traditionally console based game companies initially had some problems getting used to developing for the PS3, early on.
http://www.youtube.com/watch?v=gyeemtS1jII