A New Jedi Friday feature over at Station.com took the form of an update from Online Entertainment concerning Galaxies, particularly related to the Jedi system, which the developer has apparently been taking onboard a great deal of feedback through emails and forums regarding. The redevelopment revealed will be integrated into the game 'proper' in a number of phases - the first being part of the next Publish 6 update. Initially, the many reported irritations with be removed from the game play, to alleviate several of the associated burdens. The next step will be to make the Jedi system quest-based and to include Jedi traits such as Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi. Fortunately, those of you who have already become Jedi's will not loose your status as part of these overhauls. Here's the full details of what's happening in the first update:

  • The permadeath system is being removed and changed to a skill revocation system based on deaths.
  • Deaths will decay from the death counter after one week.
  • Deaths after a buffer (3 to 5 depending on advancement) will have a skill revocation penalty.
  • Skill revocation will be slight at first, but will increase in penalty as the player accumulates more and more non-decayed deaths.
  • The skill revocation penalty will increase as a player advances up the skill tree.
  • The skill to be revoked will be randomly chosen from the last skill earned in each of the 4 skill branches.
  • No more than one skill will be revoked at a time, though players can get to a state where they lose a skill each time they die.

    By Luke Guttridge

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