Duke Nukem Forever has passed into game legend now but it transpires that the game died because its creator needed it to be the next 'big thing'.

Former employees have spoken to Wired about the sad demise of the series and its creator's quest for perfection.

Paul Schuytema worked on another Realms title, Prey. He said of George Broussard, creator of the series: "George's genius was realizing where games were going and taking it to the next level. That was his sword and his Achilles' heel. He'd rather throw himself on his sword and kill himself than have the game be bad."

During its production lifespan Duke Nukem Forever was developed using no less than four different engines including the first two iterations of Epic's Unreal Engine with Broussard continually changing as the FPS genre evolved.

After playing the original he was heard saying by another employee: "Oh my God, we have to have that in Duke Nukem Forever."

Sadly, it was this perfectionism that led to endless delays and the eventual taken by publisher that caused 3D Realms to close its doors and dashed any hopes of Duke Nukem Forever ever seeing the light of day.

By Ewan Aiton

Comments

You can use BBCode

No comments here yet. Be the first and use the form on the left!