An interview with just-exited Interactive president Rob Dyer on 1UP.com reveals the pleasing news that the British publisher are planning future Deus Ex and Thief titles, despite criticism from the press and luke-warm for previous outings. Dyer stated that the future games would however be more 'consumer' focussed, a shift in approach for Eidos, he stated. Hopefully this means Deus Ex and Thief games which reflect both series' inspired origins, then.

"Deus Ex: Invisible War was a good game with solid reviews, but not enough people bought it. We'll fix that in the future. There definitely will be a Deus Ex 3. People want another Thief, too. We'll make that series more modern, though," he enthused, adding, "the medieval thing's run its course." This might not please Thief fans too greatly, then.

Dyer has now moved on to become COO of Crave, though the interview does demonstrate how upbeat Eidos are, now that a shift in thinking and focus is under way which looks to return the games produced to the gamers buying them - something Eidos have failed to do with all their recent big-name titles.

By Luke Guttridge

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  1. Psi Yamaneko Unregistered 5 years ago

    Thief's mideival setting is part of what set it apart from other sneakers like Splinter Cell and Metal Gear Solid (which is really more of an action title anyway).

    To modernize it to the point of being like Splinter Cell is to alienate the original fans. What new ones would be gained really? A clone of SC? What fun is that anyway?

    Thief's setting is something very important to the series. The dark shadows, the stone buildings, the feeling of mysticism. It is a rich fantasial setting, very unique. The setting had little to do with the poor sales of the series I think. Proper advertising would have helped.

    A proper approach needs to be taken.

    Daft as it sounds, Thief needs to be treated as an art form (which most true classics are), not a company franchise.

    Give the game to the developers that were once Looking Glass Studios and let them have full creative control, step in only when in need be.

    If the game is good and true to its predecessors the fans will come.

    And our numbers will grow.

    Clones sell only many titles before people realize they are boring.

    Truly unique games live forever.

    ~Psi Yamaneko
    ((Full of sap.))