Far Cry
Beautiful and original, could this unimposing shooter be just what the genre needs?
Related
This view carries on through to other game features. Rag doll physics were deemed to be very important to the game as a whole because they convey a greater sense of combat realism than any amount of crass blood or gore. This does not mean, however, that Crytek are intent on realism for its own sake – indeed several deliberately unrealistic design decisions have been taken for game play reasons. These include the usual suspects found in most FPS shooters – an unrealistically tough protagonist, and slightly forgiving vehicle and sniper rifle physics. If it isn’t broke...
Far Cry could potentially feature some of the best game AI yet seen in a first person shooter. What separates enemy AI in Far Cry from other FPS games is twofold – the enemies are not scripted but are driven by internal AI, so that subsequent games may produce entirely different enemy actions, and that this internal AI includes the awareness of other agents in the game world. There are a number of games with non-scripted AI, so that in itself is not entirely remarkable. There are far fewer games, however, that have enemy AI capable of recognizing and interpreting other objects and agents in the game world. This means that enemies in Far Cry will truly be able to attack and defend cooperatively. This is an impressive advance, especially considering that other games with advanced AI, such as Halo, merely simulated group behaviour with clever single agent AI. The result of all this is that Far Cry should go some way to providing truly immersive combat, with enemies attacking and retreating dynamically as the battle ebbs and flows.
The AI will be prevalent throughout the game, obviously, but will perhaps be best demonstrated during one of the many set pieces spread throughout the game. Perhaps ‘set pieces’ is the wrong phrase, as scripting will be minimal. Crytek themselves use the term 'action bubbles'. These are intended to comprise the kernel around which the rest of the game is built, and will each involve about five minutes of intense combat. The idea sprang from the realisation that most gamers remember certain action sequences from their favourite shooters – the lengthy periods of crawling through pipes or traversing bland looking corridors fade from memory. Crytek therefore decided to simply maximise the number of memorable moments, and hang them together with expansive environments and quality AI driven combat. The developers are aiming for ten or so action bubbles per level, and with 14 levels in total, Far Cry certainly offers more bang per buck than the average shooter.
Far Cry is one of those games that seem destined to make a mark, and the level of quality at even this pre-alpha stage is laudable. The developers are showing excellent creativity of thought – some of their ideas about the reinvigoration of the FPS genre are incredibly simple, yet apparently complex enough that no one has bothered to try until now. If Crytek can carry out their technical claims – and the quality of the engine suggests they have the talent to do so – then the design paradigm they have chosen will almost certainly result in something special. Roll on 2004...

Comments
Come on, if you bring this game out in 2004 with graphics like this? omg well then I can tell you already that ur going bankrupt dudes so fix the graphics and a bit on the story and then we will see further because imo the graphics of this game are crap :S:S
I am off
Ciao <[DIE]>DuSHieNTo^ : nr UT clan :D mirc--> quakenet.org
#[DIE]
The screenshots are pre-alpha. Gods, it's only been in development a few months, I'd say they were doing pretty well.
The chopper in the first screenshot looks a *lot* like the one out of Half Life
We used screenshots released in press releases by the publisher. However, just for you, I've added a load more :)
Dushiento? What the hell are you on about? If these graphics are rubbish, then my Mum's a moose. Great graphics aside the AI (according to PCZone) are going to be the best around. I don't care when it is released, as long as I can get my grubby mits on it!
Also though, I think your weapons have a tendency to go 'through' objects directly in front. Or do the weapons look like that anyway?
Dushiento? you suck! these are the most orsome graphics i have seen if u have better you can go shove the up your A#S! Plus the AI sounds completey oringal. U can beet i get this one the day it is out.
No more jungle corridors for me
cheese
Dush, this is a pre alpha build.
What that means to you is that the engine is still probably unfinished, and certainly unoptimised at this stage. The textures probably aren't finalised yet, nor the models, nor a host of other things that you cant see in the screenies. The first thing is always to get the game working - you can make it look prettier later, so long as it works first!
This game looks like it totally rocks
ive seen the engine running AWESOME
The freeform island adventuring brings to mind that classic 16bit game Midwinter. If Crytek had this title in mind while coming up with the design brief, and have the skills that they claim, this title could turn out to be a real treat.
See http://www.crytek.de for MUCH better shots. Weird how Ferrago chose the worst looking pics for this preview :/
I First seen a, being one screen shot at the start of the year in a PCPP mag and I thought it was just one of those average games,but I bought another book the other day and thought WTF this games gotta be the sweetest FPS that existed.
I went and downloaded the E3 CrytekEngine video the other day and thought I would design a mod for it or 2, no game has ever given me this much excitment since BF1942, and in comparrison I would say BF1942 is nothing to this, with graphics, AI, Dense jungle and vast lanscape and much more.I've even planned out how many days to work for my new job so i can save up to buy the maya radeon 9800 pro $863 AUS
so i can run the game. This will truly be a part of gaming history in FPS's great job Crytek:D
What will the requirments be???
To Dushiento^:
Let's see you do better!!
For anyone who doesn't know me I'm a 15yr old Australian, who writes scripts, plots, mods etc for games like these but i never get to make the mods because I don't have the tools to make them, I look for ages on the internet to download them but they're falty, but with this game it comes with modding tools and map editor because they want people to make mods because mods mean wider range of playability and that means the game never runs out of excitement, so that is another factor of the game that will be great as well.
I know why you think the graphics are crap because your too stubourn to realise that you need your eyes checked.
no matter how much AI is developed it will never come close to the harsh unpredictable reality of life. AI does what it's told...people are totally unpredictable. It's a well known fact that a computer can never generate randomness in it's purest form. I would prefer it if games used the power of my computer to render and more beautiful maps to roam (and shoot people in) like this game seems to be doing. I hope there is good multiplayer support as I was so disappointed that Vice City and GTA3 did not include it.
down with AI.
Unless it is female....
roamer you talk RUBBISH
YOU WHINY GIT
this game looks like it will be the wickedest game EVER!
The draw distances
I like what you say Roamer:)
but I think you need AI - what about all the AI in GTA3 and 4?
surely u remember ? you know ? those cars and people walking around the streets like idiot consumers?
hehe
Is someone knows what is "polybumping" exactly ? I'm studying 3D but I've never seen this word before.
Hey what kind of multiplayer will be out for this and when is it coming out
more info: http://www.zkulickyprd.cz/brain/?name=Madman