City of Heroes/Villains City of Heroes/Villains City of Heroes/Villains City of Heroes/Villains City of Heroes/Villains City of Heroes/Villains City of Heroes/Villains City of Heroes/Villains City of Heroes/Villains

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  1. Arthur Hansen Unregistered 2 years ago

    You can actually unlock your inspiration and enhancement tray and have them both open, BTW.

  2. Hot Soup Unregistered 2 years ago

    What Arthur said. Also, if you are working on a mission and don't want the waypoint to go away when zoning, you can click the 'Select Mission' button and the waypoint turns from yellow to red. Then it will remain.

    Your review is a breath of fresh air, but you're still a little green to see the forest for the trees. Get a group of forty people together, go to Independence Port and fight a giant octopus large enough to take down a cruise ship, and you'll really start feeling heroic (hint: there's no level restriction to fighting giant monsters, they scale independently for every player, so everyone can join in).

  3. Paul Unregistered 2 years ago

    ah ha, thanks for the hints... :)
    I'll be the first to admit playing something like an MMO for review purposes is a potential minefield, so many little subtlties etc that can get missed, esp in something as well established as this. So, I hope long time fans aren't too upset by anything I've got wrong, especially as it was intended as a possitive review. :)

  4. NotSoGenerous Unregistered 2 years ago

    I think it might have worth the reviewer noting that one glaring and widely accepted shortcoming of the game is how truly repetitive it is. kudos for noting the difference between COH/COV is largely cosmetic, but the game simply has no real sense of progression.
    Its the same game at level one as level 50, except your enemies and you have new powers. Expect to run the exact same tileset missions over and over and over, with minor changes.

    Personally, all of that aside, my main gripe about this game is that it is largely a click and stop game. Powers all have artifical spinups and spin downs masked by animation, which for me immediately eliminates my sense of immersion.
    If you are a melee class (scrapper) and want to strike someone running from you, you will close range, activate your attack button, and then wait as a scripted animation which locks your feet to the ground is performed.

    Doing this against an opponent who is speeding along at 50mph means that you just "stabbed" someone from a distance of about 70 yards once your animation has completed.
    I did not see a mention of the PVP system in here at all, but needless to say, the aforementioned gripe is something that seriously hurts the game in my opinion.
    I wont even get into the glaring balance issues for that aspect of the game.

    Id probably score this closer to 61%. Cheers!

  5. Adam Unregistered 2 years ago

    I love this game but no one plays it :(