Rez
Strange name... weirder game.
When I first picked up and played Rez, I was wholly unimpressed. It played like a mix of Space Harrier and Panzer Dragoon Zwei (an old Saturn game, if you don’t remember), only without the dragons and big guns. You know what I mean, an on-rails shooter where you must shoot everything before it crashes into you, simple stuff. In fact the control system is identical to Panzer Dragoon, hold the ‘A’ button down and move the cross-hair over the enemies to establish a lock-on, then release the button to unleash a multiple salvo of laser shots. It all seemed very uninspiring, far too dull to warrant another go.
Related
However, two hours later I was back. I played it again. Then again. Finally I was playing it into the wee small hours of the night…. This game grows on you, first impressions mean nothing, this game grows like it has had three tonnes of horse manure thrown onto it overnight. Very strange indeed. Firstly I didn’t know why I had gone back, I put it down to the fact that I had been working far too hard and hadn’t had any alcohol in three days, but, as it turned out though, I went back because I was enjoying the game. Bizarre, why do I like this seemingly uninspired game? Let me explain…
The aim (if there is one at all) of the game in Rez is incredibly simple, if a little weird. It would seem that the boy’s at Sega HQ have been at the Absinth and Pernod again, either that or all of these years of hard work have finally taken their toll on their sanity. You play Rez: a virtual incarnation of a human being trapped inside a computer mainframe, and by shooting the enemies Rez releases musical waves and beats (more on that in a moment). Gradually Rez will transform into pure energy, therefore allowing him/her (not sure which) to release the central AI called Eden and break through the firewall of the virtual super network and escape. Right. Got that? Good, because I didn’t, maybe you could explain it all to me, but it doesn’t matter because this game is not about plot, it’s about the gameplay, the looks and perhaps most importantly, the music.
The music is extremely important to the Rez experience. If you play Rez like a conventional shoot ‘em up you will be very disappointed, with apparent bland music and quickly tiresome gameplay. However, if you put some time into playing the game you will discover strange goings on…. when you fire, Rez emits a ‘clap’ and when you lock on Rez will make a strange ‘shwoosh’ sound, if you start firing and locking on to a rhythm and ‘freestyle’ your destruction of foes to a beat, you will discover the music will improve dramatically, beats will be added, the tempo will go up and, before long, you have a pumping techno soundtrack that any big night-club would be proud of. It’s a fantastic idea and one that works really well for a change.

Comments
i wanna play a damn demo