Tiger Woods has become one of the better staple releases in the stable. Over the years it has grown into a nuanced and expansive experience. My first encounter with golf was with PGA Tour on the Megadrive, the forefather of this series. Even back then it was a distinctive experience with an aesthetic that really felt like the calm and considered rounds of golf I had previously encountered on TV. It stood out for its attention to detail in both environments and shot play. I distinctly remember being impressed as the subtle bird-song and wave sounds faded in where appropriate.

In the late 90s revolutionised the real-world golfing scene and made it more accessible to a much wider demographic. This profile made him an ideal fit for an EA license. Come 1998 and they managed to seal the deal, and transitioned PGA Tour to its new name. Since then they have rolled out a Tiger Woods game on an annual basis. Like other EA franchises, Tiger Woods seem to following the pattern of innovation one year followed by consolidation the next. This means that if you are a seasoned follower of the series you probably have your favourite years where they managed to deliver the sweet spot between features and quality.

In this vein, last year's Tiger Woods 07 on the introduced more innovation than we had seen for a long time. The Wii provided the inspiration for them to rework their control mechanism to incorporate the real world gestures made possible with the Wiimote controller. They took the simple execution of Wii Sports Golf and extended it into their more complex game engine. This was largely successful, and provided a swing experience that felt wonderfully like real golf. You had to develop each aspect of your swing, as the subtle motion detection enabled it to control spin, fade and power all. You even had to keep an eye on how comfortable it was for the old back (maybe this is just for us older players), as bad habits would lead to sore lumber problems the following day!

Putting, on the other hand, seemed to be more of a hit and miss affair; they had miss-calculated the amount of sensitivity they needed from the Wiimote. This meant that short putts were frustrating to control and led to repeated miss hits. It was as though the putting was still expecting the sort of exaggerated movements of the driving range. Obviously, this was not the case for the pinpoint movements required for a good putt. I literally spent five minutes on one hole trying to get the damn thing to hit the ball, an experience made all the worse by the sarcastic commentary saying things like 'just hit the thing' or 'is it dark yet'.

So, let's turn to this year's game, obviously with some considerable expectation that EA will shore up some of the weaker areas to get the quality back. Thankfully, this year's looks like it was one of consolidation rather than further innovation. The overall game is largely the same. The game modes, customisation and aspects are all present and of the same high standard we have come to expect from the franchise. What has really improved however is how the game plays.

Driving is obviously a key part of any golf game. Being a more involved and 'proper' golf game Tiger 08 delivers a detailed and confident driving control scheme that has enough variety to provide a sense of freedom, whilst at the same time keeping the play simple and streamlined. It uses the same swing detection as in last year's game, with only minor tweaks here and there. This enables you to pull or fade your shots by closing or opening the Wiimote orientation. Power is then controlled by the speed and depth of your backswing combined with the through speed of your club when you let rip.

These factors combine to give you more control of your shots and make your swing an integral part of the game. Gone is the slight novelty of the Wii Sports Golf swing, here replaced by a real sense of connection and control. Accordingly, you need to put a bit more work in here to acclimatise to the scheme and really get the most out of it. Once you have the basic mechanics down, you can adjust it further by choosing to punch, pitch or power a particular shot.

Then we get to the putting. After the majority of reviews of Tiger 07 complaining about the broken putting I was surprised not to read more about this feature elsewhere. Previously, it was extremely hard to control the strength of the shot without triggering a miss-hit. The good news is that Tiger 08 completely resolves these putting issues. EA have recognised the fundamental difference of putting to driving. To that end a putting gauge gives you clear guide of the strength of your putt. Its simple, but it really makes a big difference to the game as a whole.

These nuts and bolts of the game are all well and good, but how does it feel to play? Well, mystery questioner, it plays like a dream. Swinging the Wiimote just makes so much sense in a golf game. The speaker on the controller lets out a hefty thwack or twank depending on how you hit the ball, with a little buzz of vibration to round off the hitting experience. It really makes it very satisfying to hit the ball right on the sweet spot.

Although some will be deterred by the older graphics on the Wii, which are obviously compromised in some areas, I'd happily take the hitting dynamic over flashy visuals any day. Most lacking for me in the Wii version of Tiger is the lack of any play or leaderboards. It is becoming the tired line of reviewers to berate the lack of online features in a console famous for its user's commitment to online play, rivaling even the 360 for online pickup. One can only imagine the features are not present because of political reasons between EA and Nintendo, rather than any out and out technical reason. That said, it does make you wonder if there is something lacking in the network department of the inauspicious little white box. Whilst we are on the subject, I'd also have liked to see them use the Mii's character creation rather than EA's standard character creation. I would think that as the Wii user base continues to expand this will become a viable option.

The overall feel of the game is one that delivers the streamlined and stripped down experience of golf. Any superfluous information or detail that didn't add to the game as a whole has been removed. What you are left with is a mature confident golf game that really does deliver an unrivalled experience in terms of replicating real-world golf. Whilst this may not be a must buy if you have last year's version on the Wii, I would seriously suggest getting that one on eBay and upgrading to 08. If on the other hand you've not played golf on a console before, this is a great place to start. All in all a year of consolidation for Tiger Woods, just what the doctor ordered.

81%

By Paul Govan

Comments

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  1. Doug Smart Unregistered 2 years ago

    The game's not bad, the only annoying thing is that if you don't play as well as Tiger Woods, the damn announcers will depress you to no end.

    If you want to enjoy the game turn off the snarky announcers...finally found an internal volume control to make them go away...now I can listen to the birds and ignore those jerks.

  2. PaulGovan 2 years ago Staff

    I know what you mean. Funny thing happened just after I started a game with my other half. She stepped up to tee off with her female character, and the commentator chimed in with 'Is it dinner time yet?'. Which sounded like they were making a women-in-the-kitchen joke.

  3. Rick777 Unregistered 2 years ago

    Fantastic review, makes me wanna rush out and but it

  4. dajomas Unregistered 2 years ago

    Great review. And I agree the game is fun to play. BUT, There are some quirks that now and then really annoy me.

    For instance, sometimes, when I am at the end of my backswing, the game thinks I am swinging and the ball is hit without me performing the down- and through swing. This usually results in a 80-90% power in stead of what I really want. This happens to my 8 year old daughter even more. It is really annoying.

    Also, I lost out on numerous rounds because many putts end up at the edge of the cup and would not fall in.

    But, all-in-all I am addicted to the game and have to fight for my time at with the WII :D

  5. Cam Peneff Unregistered 1 year ago

    This isn't a Wii vs PS3 war starting here. My wife and I are in the process of deciding which console to buy and have test driven both with the 08 version of the game. While the Wii's graphics come up short of PS3's, the game itself is far more entertaining on Wii.

    Wii has far more emotions for each Pro player. In PS3, Tiger mostly walks on and off with a scowl. The only time he really showed any emotion or acknowledged the crowd was with a hole-in-one.

    With the Wii, the designers have different, although repeating, emotions and reactions throughout the game. More importantly, the Wii system has numerous non-pro players to choose from (or maybe they're just up and coming?) that have some hilarious attributes. From a large oriental sumo looking guy that does a stomp or an elbow smash to the ground when he does poorly to a flower child type girl that skips around the tee box when she gets a good hit, the Wii was far more entertaining as an overall product.

    We did find the Wii controllers a little difficult to use, but that could be because it was a rental machine that MAYBE had been abused a little. It seemed the PS3 was much easier to direct the swing to do what you wanted it to so in a way the Wii with it's remote is more like the real game, where as the PS3 was more like a video game, but we never could get the sitting style with the nunchaku thing figured out.

    Overall we're still leaning towards the Wii system and game, it's too bad that the PS3 version didn't put more of the "fun stuff" into the game like Wii did

  6. Bill Kowalski Unregistered 1 year ago

    I am very disappointed that you have not included the season designer in the '08 vesion of Tiger Woods PGA Tour

  7. mlhpilot Unregistered 1 year ago

    my announcers somehow turned off, and I dont know how to put them back in the game?? Anyone know??