Pac-Man World 2
Richard grins wildly with pleasure; he always did like the more 'colourful' games.
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Let us begin with a brief history lesson. Pac Man came out back in 1980 to video arcades across the civilised world. It was the brainchild of Tohru Iwatani, a young game designer who worked for Namco. The story goes that he was inspired while dining out for pizza with some friends, when the pizza arrived the first slice was removed to reveal the shape that would be forever burned into our subconscious. Originally the game was set to be called 'Punkman' after the Japanese word pakupaku, which means to flap your mouth open and closed. The opportunity for the P being victimised was spotted and thus before being exported to America the name was changed to Pac Man. A frelling close call for the franchise. It was a huge success and the character became synonymous with video games, a status it still enjoys to this day. To capitalise on the runaway success a number of tie-in games and products where produced. The game garnered considerable fan status from that elusive species of gamer, the female, and this led to Ms Pac Man joining the fray. All good things must, and always do, come to an end. The relentless branding eventually wore down the appeal and Pac Mania was no more. It seems Namco has decided that the yellow fellow may still hold some appeal, and from one successful update we now have another. Pac Man World 2 now graces the major platforms and we take a look at the Gamecube version.
Pac Man World is a 3D platform game with the added incentive of having some of the original classic game play thrown in. Pac Man now sports arms and legs that lets him run, jump and grab onto ledges. If you need to move a little faster he can also perform a rev roll which has you shooting across the ground curled up in a ball. To attack enemies you can perform a butt bounce while in mid air, to land on their heads. If all this sounds a little familiar, and it should, then you already know what to expect from this formulaic platformer. The story is inconsequential, all you have to know is that you need to collect some stolen pieces of golden fruit. You start your quest from Pac Village, which also contains a few goodies, and proceed through the levels one at a time. The first few levels, set amidst some tree tops, are pretty easy and you will breeze through them in no time. Then you will head into some snowy mountains which contains some excellent gameplay. You will have to work your way up a frozen river, run away from some huge snowballs and ice skate down a long cavern. As you run and jump amidst the colourful pastel scenery you will probably be enjoying yourself but it is all a clever ruse. What lurks ahead will chip away at your patience, ramp up your frustration, and before long you'll feel the fun factor ebbing away.
The problems start with the camera. In certain sequences the camera position is fixed, for example when you are running away from the large snow ball the camera will remain in front of you pointing backwards. In these instances it is generally quite good. At other times it will follow you from a convenient angle but let you control it using the C stick. This is the case in one of the tree levels, you are jumping up platforms that protrude from the main trunk in a spiral fashion and the camera will rotate itself around the tree usefully. Much of the time the camera system is okay, however in a game such as this the camera need only perform poorly at just the right time to bring the facade of competency crashing down. You will jump, the camera will swing wildly, and you will die. The camera will refuse to move into a useful position and you will have to make a leap of faith. It will sometimes get stuck behind the scenery and completely block your view. It can be hard enough to judge certain jumps without the added infuriation of not being able to see anything. Many of these problems were avoidable. Take for instance a cavern in the third section of the game. As you enter this cavern you can see various raised platforms and you know instantly that you will have to find a path through. You will need to take care with each jump as one misstep will plunge you into the lava below. There are rock formations in this cavern that hang from the ceiling and are pretty to look at. They are pretty right up to the point when they occlude everything on screen, had they implemented some transparency effects this could have been solved. The cavern will also start to seem claustrophobic when your efforts to rotate the camera will be thwarted by having it hit the walls causing it to jerk, as if on a tight spring. Sometimes it will break free from this jack in the box operation and move to your desired viewpoint, at other times you will have to jump and pray.

Comments
YOU try starring in a decent game after eating that many damn pills!
Hey man I can quit any time I want to.
Yo! Whatcha doing?!? Get yo sickly yellow ass back in here! I aint finished witchoo yet! You better not be scoring off that dude! Oh that's it, I'm gonna whup your ass...Never think of the kids do ya!?!
now now calm down. it don't matter if he a druggo, all that matters is that i get my paycheck after all dis is finito.
Y'all can kiss my pac ass!
Yes
I like that bit at the end
"You dig up the past, all you get is dirty"
I like that bit at the end
"You dig up the past. all you get is dirty"
most of gamecube games are cool but, there are too damn freacking short!!
PAC-IS DA BEST
the demos should not be html all else people like me cannot download it onto my computer
I can't get past the Pink ghost contoring Monster
¿COMO SACO LA BONUS TOKEN?
DENME UN CODIGO O ALGO.
I think it is reallly cool