Metroid Prime
Richard gets hands-on with a young lady who's certainly in the Prime of her life.
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In this review I'm going to be telling you what you've probably already heard, that Metroid Prime is a great game. The one question I hope to answer then is whether Metroid Prime is the 'killer app' for the GameCube. Is it a game that, on its own, warrants buying the hardware just to be able to play it? Is it a Golden Eye? Is it a Halo? Is it a GTA3? It is not. Believe the hype though, it is still a remarkably good game.
The game takes place on a planet called Talon IV. Centuries before a great meteor crashed on Tallon IV and spread a mysterious form of energy called Phazon that has poisoned and mutated the indigenous life forms. An advanced bird like race, called the Chozo, who inhabited the planet attempted at the time to control this energy but were unsuccessful. In the end all they could do was to build a temple on top of the crater to seal off the Phazon core. Only carved accounts remain of the Chozo's time there, waiting to be found by a prophesied saviour. You take the role of Samus Aran, a female warrior who was raised as an orphan by the Chozo. Samus has been infused with Chozo blood and equipped with a powerful suit to aid her in her fight against the nomadic space pirates who destroyed her home world and killed her parents. This fight has led her to Tallon IV. By the time she arrives the space pirates have already set up research facilities on the planer and are in orbit to exploit the phazon energy for their own deeds. You initially land on the orbital research station which also acts as a brief and exciting training level. On this station you will be introduced to some of the skills that Samus has at her disposal. She has a trusty laser cannon that can also fire missiles. A grapple hook that can latch on to certain fixtures allowing her to swing across large distances. If she needs to squeeze through smaller openings she can morph into a ball and roll around. She also has various vision modes that let her scan the surrounding area to activate switches, read computer terminals, find hidden power sources and decode alien artifacts.
As you wander around the space station these skills will be introduced to you and before long they will become second nature. You will soon get used to switching to your scan mode as you enter new areas to check for any important information. To move around you use the thumb stick, as you might expect, but you can't sidestep. Before you panic about not being able to strafe when you encounter an enemy you lock onto them by squeezing the left trigger at which point left and right movement changes to sidestepping in a circular motion, letting you orbit any enemy as you shoot them as dead as a European common foreign policy. Should you need to aim up and down you simply hold in the right trigger which roots you in place and the thumb stick now changes your view. All of this can take a little while to get used to, but the system is an excellent compromise for the Nintendo controller and I much preferred it to using a dual analogue controller. By the time you have picked up the controls you'll have already defeated the first boss and destroyed the space station causing you to land on the planet below, this is where the real portion of the game is.

Comments
Hmm Metroid reviews ... I want to find something to complain and shout about, grumbling about how people misunderstand the franchise but, like with the Edge review I canât. A good, fair review. Doesnât follow the hype or miss the point.
The only part I disagree with is about the computer logs and narrative development. I read the manual first (seriously I did, Iâm not weird. Stop looking at me like that!) and thought that the logs built up a sense of progression and fed information quite well ... but then the narrative isnât really of much importance, itâs about the actual game experience. Metroid games always have been. Perhaps with the exception of Fusion which I actually consider a less faithful continuation of the series than Prime.
I think that more cutscenes, voice-overs and focus on a central narrative would have taken away from the experience, Metroid is like System Shock 2 in that way ... itâs supposed to be a solitary lonely journey of âyouâ against âthemâ. But then the logs arenât perfect and combined with the frequent scanning mechanism it does become slightly tedious.
I could rant more ... I wonât :P
I was amazed at the polish prevalent throughout this game when I played it. Gradually though, I realised the Metroid gameplay is not quite my cup of tea. A truly great update for Metroid fans, but there's too much pointless moving thrugh the same areas again and again.
In my view the game could really have done with a transport system to shorten journeys - some of the later epic traversing to get from one area to another becomes tiresome.
blah
the games soundtrack was wonderfull and using the last boses name as Metroid prime was cool to, i have all the metroid games in me library, but the soundtrack for number 2 was the worst... (not that the others are there awesome) well u can tell by my name my favorite game is metroid and im half bent on beating all 5 but i still cant wait untill "Metroid Zero Mistion" comes out......
METROID IS ONE OF THE BEST GAMES I EVER PLAYDE
ALL I NEED TO DO IS FIND 3 ARTIFACTS AND I BEAT
THE GAME
this game rocks coming from hbk
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"The only part I disagree with is about the computer logs and narrative development." from the comment below.
and
I love game soundtracks. i collect them. i completely disagree on the comment about how metroid's soundtrack is "weak" when compared to a game that uses an orchestra. the soundtrack in the game captures and enhances the mood perfectly. phendrana is one of the best examples. just because it wasn't produced by an orchestra means nothing. i would but the soundtrack of this game beside the metal gear solid soundtrack and the halo soundtrack.
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