It may be a symptom that I spend too much time playing games, but I recently hit upon the theory that the things we look for in games are similar to the things we look for in a partner. So, having spent hours in the bosom of the latest gaming supermodel I found myself wondering, If were a woman, what kind of woman would it be? She'd certainly be easy on the eye and since all relationships need that initial spark of attraction, things are off to a good start. In fact those with a rig capable of playing it at anything close to full detail will probably fall in love with Crysis at first sight based on looks alone. The real question, once you look deeper, is does Crysis have more than just a pretty face? Is there enough substance behind the style to make you want a serious relationship rather than a brief fling?

The first thing that becomes apparent once you've stopped gawping at the graphics is how much fun the whole experience is. While it may on paper be just another with fancy graphics, Crysis takes care to ensure that it's one of the best examples of the genre around by not relying solely on its visuals to sell the game. The basic FPS mechanics are all handled with aplomb; the weapons get the all important 'feel' right while some genuinely decent enemy AI ensures battles are always varied and interesting. The pleasingly open ended island environment also helps the experience along, delicately walking that fine line between enjoyable exploration and boring A to B navigation with apparent ease.

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Set in the year 2020 you play as Nomad, a member of a US Special Forces team sent to a remote Pacific island after an archaeological team working there is captured by a North Korean invasion force. The unique twist Crysis offers up to the genre Gods is that you and the rest of the team spend the game wearing muscle hugging Nanosuits, a rather funky bit of kit that imbues its wearer with a selection of specially enhanced powers. These powers come a few flavours, increased speed, strength and armour as well as the ability to appear invisible and are all accessed in real-time with a simple press of your mouse wheel. You can only use one power at a time and they only last for a limited period but your suit recharges quickly enough to ensure you're never left powerless for too long. Each of these abilities opens up a whole new way of approaching any given situation, learn to combine them all and you'll soon be running around with a silly grin on your face feeling like the super powered elite soldier developers want you to be.

Of course, all the Nanosuits in the world wouldn't help if the world you were running around in turned out to be a dull lifeless shell, thankfully the large island environments the game takes place in are far from that. Crysis takes on a far more style approach to things than your normal FPS, leaving you free to explore the entire island and its many wonders as you make your way from objective to objective. The size of these environments and the wonderfully realised island geography coupled with your ever present Nanosuit abilities mean that even if you're concentrating solely on your main mission the number of different ways to get each job done is limited only by your own imagination. Each individual encounter with the enemy presents so many options no two gamers experiences will ever be the same. Will you turn on invisibility and sneak past the guard to avoid him raising the alarm or perhaps circle round and use the same power to creep up from behind and throw him off the cliff? Alternatively you could take him out from the cover of the trees or use the speed boost to rush at him guns blazing. A few well placed bullets could even shred through the trunk of that tree over there causing it to fall on him.

All this choice is made more enjoyable by some fairly clever enemy AI. Rather than being mere drones lining up to be killed, bad guys react to what's going on around them very well, often devising some frustratingly good tactics to flush you out of your hiding place if you give them half a chance, as well as making good use of the plentiful cover the levels provide.

The open-ended approach to in-game situations soon makes you realise that what Crytek have created here isn't so much a game set on an island as an island with a game set on it, a far greater achievement by anyone's reckoning. Taking time out to simply wander around exploring your surroundings can provide hours of fun as you test the limits of the environment's interactivity. You'll never wander so far off course you get lost though, your on screen map provides a handy guide to let you know where you should be heading but doesn't provide much in the way of ground detail meaning you'll need to pick your own way around the island as you see fit.

Keeping you entertained by giving you the freedom to play the game as you want seems to underpin the whole Crysis experience. The central missions are well paced and never feel repetitive thanks to objectives that flit from intense invasions of Korean-held villages and large scale assaults on a fortified harbour to base infiltration and epic tank battles. Even when things do calm down briefly as you make your way towards the next objective there's always something to do or see around the next bend even if it's nothing more than stumbling across a magnificent view. It all adds to the replayability of the game and you'll be hard pressed not to want to return to some parts of the game just to mess around and explore, not to mention finding new, more inventive ways to dispatch enemies as your skills with the suit abilities improve.

Considering most of the pre-release hype around Crysis has focused on the graphical joys held within, it's probably high time we elaborated a little on the visuals that caught our eye back in the first paragraph, especially now we've talked about enough of the rest of the game to ensure any cries of 'filthy graphics whores' can be solidly denied. Running on the new CryENGINE2 game engine Crysis manages push gaming beyond anything seen on the 360 or with the only caveat being you'll need a PC with some serious oomph to get anywhere near the most out of it. At times things can look almost photorealistic and if you've seen any of the pre-release media and scoffed that it can't ever look that good in the real world then prepare to eat your words. Into all this visual splendour Crysis shows off by throwing the entire spectrum of fancy effects including field-of-vision, motion blur, volumetric and HDR lighting into the mix, using them to create the most realistic depiction of an open air environment you'll have ever seen. From tranquil forest clearings complete with dappled sunlight that plays across the knee high grass, to idyllic beaches complete with seaside wildlife and even boats to steal, the game is everything you'd expect a tropical island to be, just with added guns.

Unsurprisingly Crysis isn't all about the single player experience, there's a whole side to things to get excited about too. First up, Power Struggle mode may well be something of a battlefront rip off, pitting two teams of 16 against each other in a battle to destroy each other's bases, but it's a damn good one with power stations needing to be captured, prototype weapons manufactured and vehicles deployed there's much more to it than a simple base invasion. Your Nanosuit powers ensure things never become predictable as do the well five designed maps. On top of that there's also Instant Action mode which is essentially a traditional deathmatch scenario with your suit abilities to mix things up.

If you had to be fussy and look for problems then a lot of people are going to need to spend a couple of hundred quid on a upgrade to be able to make the game look anything like the screenshots and the story, which to avoid spoilers we'll only say gets far more sci-fi than you'd think, and does end on a less than satisfying note. But, all things considered, this is the dawning of a new generation of PC games and anyone not currently equipped has just found their first real reason to upgrade.

So, back to the original question, Crysis turns out to be a pretty perfect woman. It's beautiful, clever, fun loving, doesn't mind what you get up to and does its very best to keep you happy (it even has the option to turn the volume down). In fact if I wasn't already spoken for I may be getting ready to introduce it to my parents.

92%

By Paul Newcombe

Comments

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  1. Tom46 Unregistered 1 year ago

    Good review. At this point, I'm about one-third of the way through the game. For the most part, the AI is quite good. There are times when it's a bit tedious, i.e., the NPA would almost "line up" at the entrenched machine gun positions to be killed. In groups, in fairly open ground, it can be difficult. The nanosuit NPA are quite difficult.

    Even on my 4 year old computer, the game has an astonishing look to it. It really is like looking through a window at another world. The amount of detail is stunning; while crawling through the jungle, I saw part of an abandonded spiderweb, in the long grass, with debris on it! Incidentally, the ATI "Hotfix" is worth using.

    Your best point is the one that most reviewers miss, namely: Is the game fun? And it is! Quite a bit. If someone were on the other side of the monitor, looking out at you playing the game, what would they see? With me, they would see someone having a good time, marveling at the graphics, curious about what will be coming next and grateful for the polish and attention to detail that Crytek put into this game. In all candor, the developers deserve to become as rich as Croesus for making this game. It has it's flaws, but they're minor and easily lived with.

    Time and again though, I catch myself simply being astounded by what I see. The remark that I make is "it almost is a separate reality."

    Again, a good review. Keep up the good work.

    Regards,
    Tom

  2. Jason 1 year ago Staff

    4 year old machine? Now that is impressive...

  3. Sam 1 year ago Staff

    I'm looking forward to getting this some time next year once I've had the chance to upgrade my PC. Not even bothered with the demo, as I want to have the best experiences with this gameplay as my funds can realistically allow.

  4. B0b Unregistered 1 year ago

    Well i've only tried the demo but it actually works pretty well on my four year old machine also (all settings on medium tho) - and my specs are well below the 'minimum' requirements.

    The only problem i have the lip-synching is often out by a few seconds from the animation, but i can live with that if it means not have to spend £1.5K on a new system :-D

    Great review btw,

    -Bob

  5. Tom46 Unregistered 1 year ago

    I think I should give a more detailed explanation about my comment.

    When I bought my present computer 4 years ago, I put in the then unheard of amount of 2 gigs of RAM. Since then, I’ve upgraded to a X1950 pro because my ATI 9800 pro gave up the ghost.

    What I said about Crysis looking great is true. In the first part of the game, you come up over the hill, to the first NPA camp, with the water and the sun and the jungle and it really does knock your eyes out. Having said that, when I got to the part of the game where I first saw the alien structure, now that can slow this machine down! Also, when it gets really busy onscreen, that will slow things down and the graphics will degrade. Based on some high resolution videos I’ve seen, I'm probably, AT BEST, seeing about 75% of what is actually going on in the game. Even at that, these are still the best graphics ever to grace this computer. To tell the truth though, the best framerate I’ve gotten is 31; the worst 7(!) – a virtual slideshow. But what can you expect from a 4 year old rig? I just glad I could play the game and, at least, get some hint of what the graphics are like. I suppose you could say the game "scales" quite well.

    I’ve finished the game and have to give credit where credit is due. I very much enjoyed it and there are several sections in the game that deserve the accolade of greatness. Being inside the alien structure is eerie. It’s almost a feeling of being in a place where you shouldn’t be and seeing things that you shouldn’t be seeing. The tank battle is simply astonishing. It’s the first time, in a game, that I’ve seen what actually happens when a tank it is hit. There’s the initial explosion from the HEAT (High Explosive Anti Tank) round, then fireworks from the ammunition the tank has onboard, then the tank burns. There are several other great sections but I won’t go into them (spoilers).

    The game is reeally is worth the price of admission and I very much recommend it.

  6. Tom46 Unregistered 1 year ago

    I should have done a better job of proofreading my comment. Sorry.

  7. ankur Unregistered 1 year ago

    i like games

  8. Sexy man Unregistered 1 year ago

    This game is HOT HOT HOT !!!!!!!!!

  9. Unix Unregistered 9 months ago

    It runs well on my machine:

    Windows XP Home Edition SP3
    Pentium Dual-Core E2200 (clocked at 2.5)
    2 GB DDR2-667 RAM
    EVGA GeForce 8600 GTS
    Looks gorgeous on my Apple 21" CRT Studio Display

    WARNING : DO NOT PLAY THIS GAME ON VISTA, IT WILL GRADUALLY SUCK UP ALL THE RAM YOUR COMPUTER HAS AND LAG BADLY AFTER 20 MINUTES OF GAMEPLAY. That's my experience, anyway. DX10 is largely pointless and the very high settings can be easily enabled in the cfg files.


    Settings; 1024x768 Shadows Minimum, Shaders Medium, Textures *custom* very high, Water *Custom* very high. I get 40 FPS typical, 10 FPS when the monster alien spider thing starts steaming.

    The environment can be used to your advantage, allowing you to control MG nests, vehicles, and throw objects in a HL2 style manner. The environment is also destructible, you can knock down shacks, cut down trees, and eliminate sniper towers by collapsing them with missiles. The environments are more realistic than they have to be, and are easy to get way off the path exploring.

    The different suits modes add tactical open endness, and allow for varying approaches to a firefight. the weapon attachment system is cool too, and the laser pointer attachment is surprising useful. I never want to see a mile wide crosshair again!

    Only flaw in the game is the mediocre Alien gun, and a vehicle damge system, which ruined my experience of using anti aircraft tanks.