Resistance 2
Insomniac fight the good fight
Having survived and successfully defeated the Chimeran assault on Europe, unlikely hero Nathan Hale probably deserves something of holiday, instead, he's been nabbed by a team of Black Ops soldiers patrolling over London - and is quickly subdued and transported to a secret location in Iceland. Let's just hope Hale bought Dollars at the Bureaux de Change...
At the outset of Insomniac's new opus, America is preparing for the inevitable invasion attempt, the military gathering together an elite force, staffed entirely by combatants with partial resistance to the Chimera virus. Hale is not alone, and is quickly drafted into 'The Sentinels', ready to be thrown into the thick of mankind's struggle for survival.
Sure enough, come 1953, the Chimera attack the US on both coasts with an armada of battleships, prompting an even larger struggle than that witnessed in Europe... and we'd heard San Francisco was nice in the spring... Co-op gameplay pretensions have been dispensed with for Hale's main story campaign, and this lends the solo experience a focus on intense cinematic action, while a full co-operative campaign - designed for up to eight players online (or two in split-screen mode) - provides an over-the-top action focussed narrative, running parallel to Hale's but with the emphasis firmly placed upon team combat.
The opening level of the game sees the player taking on a vast Chimeran war-machine, which is stomping all over a vital human facility. From the outset, Insomniac draw shameless inspiration from sci-fi tales like War of the Worlds, presenting an atmosphere of utter desperation, where defeat always seems but moments away, especially given the obvious and ever-present strength of the entirely malevolent enemy. Vast enemies are in fact a regular theme, the game always opting for Hollywood-style, epic baddies, that send soldiers flying and literally tear-up the ground beneath them; knocking chunks from buildings for fun.
Truly, Resistance 2 has some of the hugest enemies I've witnessed in a game, and what is perhaps most impressive is the manner in which the environments are destroyed during these frenetic life-or-death sequences. Not that everything you come up against will be vast, the developers having ushered in twelve new enemies, including the horrendous water-lurking Fury, as well as other nasties that I'll leave it you to haphazardly stumble upon. Insomniac are getting quite adept at making entertaining weapons that 'feel right', it would seem, and the arsenal in Resistance 2 evolves this status further, offering up an interesting range of realistic human weapons, and fantastical Chimeran devices - most of which have secondary fire options. It was with some glee that I was introduced to the Magnum's second option; exploding bullets remote-detonated by the player.
As you've probably guessed from my opening words on the game, the polishing of the specifics of the action have received most of the development attention (the noticably improved AI pays testament to this), but that isn't to say that other elements, such as exploration, the world and the story don't matter. In fact, the plot can at times be engrossing, and cunningly elements of this fit in with the gameplay, adding urgency to proceedings as The Sentinels look to overcome the Chimera before racing to get much-needed drugs which help keep the virus at bay within their own bodies. There are also BioShock-esque radio broadcasts you can listen into, further adding to the sense of a world-turned-upside-down; the madness of the situation. Later in the game you'll even bump into radio presenter Henry Stillman, hiding in his studio talking about the invasion, whisky in hand...
Some of the singleplayer set-pieces fit wonderfully with the story then, the heavy ambience, and for the most part the visuals doing their job of offering up a landscape suitably war-torn; especially when it comes to some of the terrifying enemies you'll be facing up to. On the flip-side, in presenting some more expansive, open environments, and having them under-fire from Chimeran Leviathans of epic proportions, Insomniac do occasionally shirk on the detail - and you'll find some of the interiors can be just a tad barren as a result. There's nothing appalling on the aesthetic front, but in a genre as competitive as this, it is easy to be more critical than with a less-populated genre.
The polished frenzy of the singleplayer experience discussed, let's now take a look at the co-operative online mode, which sees you forming a task unit, in which each player can assume one of three roles: Soldier, Medic or Special Operative. As you'll have guessed, each class has specific abilities, and a balanced force definitely makes the going easier once you get into the thick of the multiplayer campaign. This side of things really does feel like an online game, and while there is still plot evolution to take in, the presence of human companions seems to detract from the gravitas of the setting; even while the combat intensifies. Cleverly, Insomniac will reveal to you certain things omitted from Hale's solo story, making the co-op campaign essential, if different, viewing.
Beyond this team-work focussed, story-driven romp, there is also some competitve multiplayer to sink your teeth into - and we're offered epic 60 player tussles, with all the usual game modes. The maps aren't perfect, although the team-centred approach, coupled with the ravaged back-drops do make for some entertaining, solid battles. Not that Call of Duty will be hanging up its beret just yet.
As PlayStation 3 exclusives go, Resistance 2 is up there with the best presently on offer, a thoughtfully crafted, highly polished action game that almost reaches the benchmarks set by the very best titles of the genre. Where it fails, it is very difficult to criticise, simply because the premise offers little room for Insomniac to really shake things up. Number two represents a leap over the original Resistance, and although some may bemoan the lack of a main campaign co-op option, some of the multiplayer choices implemented instead are bold and highly enjoyable. More over, a few of the action set-pieces, especially those involving the really big enemies are spectacles you'll take with you once the console is switched-off. Halo survives unflustered then, but the Chimeran march continues to gain ground gradually.
86%

Comments
You Sony Fanboys are a joke. lol. Saying bigger scope, more players, and more enemies like it makes all the difference in the world. The latest Soul Calibur games are a joke because they slowed the speed down and created bigger environments than the Original. The small and varied arenas of the original ramp the intensity in that game up incredibly due to the fear of ring outs. Just because you add more useless features it doesn't mean the game will be better. There is a perfect of example on how an older game can have a better rating despite the sequel "supposedly" improving on the original by far. There is such a thing as too big with no focus and that is probably what Gears owns Resistance on. Sure all that stuff is good for an RPG or a MMORPG like WOW but action games are supposed to intense fun first and foremost and Gears 2 looks like it delivers way cooler scenarios and action sequences that Resistance 2 can only dream of.
Sony Fanboy mode: Omg! 60 player online, bigger scope, more enemies! MGS4 is small scale compared to that! So if MGS4 gets a 10 then Resistance 2 should get at least an 11!
ALL i WANNA KNOW iS THE GAME 2 PLYR CO-OP.NOT ONLiNE.
Look at me making comments without my name, I'm so cool! Almost as cool as "P"
All I want to know is if it has 4 player splitscreen offline competitive... If not, it's not worth buying for me... 2 player splitscreen isn't enough.
Man - You rate R2 on par with Call Of Duty 3 and Red Faction 2...???
Those games sucked - R2 is actually good... I guess they should have called it "Resistance 360" or "Resistance Vista"
P, did u ever think that the game might actually be good and that its not just the fanboys opinions. Ur a fanboy urself saying GOW2 is better than resistance 2. GOW2 does look and play good but its not my favorite type of game. I prefer a good fast fps. Not crounching behind a wall most of the time and going "ooooohhhh look at the detail in that peice of rubble on the ground"
Graphics dont mean anything if the gameplay suffers. In fact i'm gonna trade in my GOW2 for Call of duty WaW