Pyro's hugely successful Commandos series, arguably the brand that kicked-started the gaming world's current obsession with World War II titles, enters its third incarnation with this outing - cunningly timed to coincide with the season that will see many a copy fly-off the shelf once again no doubt. However, it comes as something of a surprise just how successful the series is - after all, this isn't a first-person or a title, and more over, it certainly isn't friendly or indeed accessible. Sure, the basics of how to play are simple enough. But mastering and progressing Commandos 3 (like the smash-hit couplet that came before it) is an absolute bitch of a task and is certainly not for the faint-hearted. Why is Commandos so popular then? Well, I can only assume this is because it embodies the age old saying that 'war is hell', and in re-creating this torment through its gameplay also delivers an experience that in look, style and sound calls to mind many popular cinematic tributes; Enemy at the Gates, Saving Private Ryan, The Thin Red Line. The Medal of Honour series garners it's justly-earnt success from a similar cultural founding. War is fascinating; whether we like it or not.

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But is Pyro's latest outing actually any good; and how does it improve and change the formula that was so successful in the games last two incarnations? Not a lot is the simplistic answer to the latter - whilst 'strangely, yes' is my response to the former. Let me explain...

The basics of the gameplay remain almost untouched from the 1999 original. You're placed in charge of an elite squad of Commandos in authentically inspired WWII situations and locations. You have a series of objectives to complete in your mission, but to triumph over the aggressors you'll need to use all the skills at your diverse team's disposal. Commandos 3 gives us the use of a spy, a sapper, a thief, a sniper, a green beret and a diver. All have very specific abilities that you'll need at various points in the games missions. Sometimes you'll have the full compliment of Commandos at your disposal; on another occasion you might only have one loner to utilise.

You control your team using a left mouse-click to select, and a right-click to direct. The cursor is context-sensitive and will therefore change depending on the options available to the selected character in a given situation. This keeps things simple, and at least means that you won't find movement and actions a problem. However, this simple approach to controlling Commandos 3 belies excruciatingly tricky mission design, that will test you to the limits of your tactical ingenuity - and sanity - if you're to make any progress whatsoever. Commandos 3 is very hard indeed.

Not only do foes vanquish you with one shot at times, you'll also find that keeping yourself concealed from the vastly more numerous enemy soldiers is also a big problem. Timing and patience is key, as often you'll find yourself biding your time - memorising enemy patrol patterns and timing movements accordingly. This is not a game in which going all-out guns-blazing is an option.

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  1. Brunis Unregistered 6 years ago

    "You control your team using a left mouse-click to select, and a right-click to direct." ..funny you could get that wrong.. it's against all other games' select and move methods.. and it took me several hours to get used to it..

  2. anynomous Unregistered 6 years ago

    It's so difficult to play, i don't know why you gave it 82%, this games is the worst of the whole series. The graphics being locked at 800x600 and the level of difficulty is way too much high. There is very little fun in it, you will just get angry on quick-loading again and again......... too difficult.

  3. MeKaNiK 6 years ago

    supposed to be hard though.....

  4. Mike Unregistered 5 years ago

    I was very dissapointed as I started running commandos 3 and discovered that the great playability of number 2 was gone. This single hotkey for the weapons which makes you waste time (especially when scrolling through the rifle) one key for each weapon was far easier, the enhanced detailing of the environment makes it messy at times, viewing angles hide you characters from you sight too often, no more bonuses, no more watching inside cupboards to gain items, just a few boxes and that's all. Why get rid of good ideas for the sake of making something new? Compared to commandos 2 to this one is going backwards in my opinion in spite of all the publicity about this release....

  5. brett Unregistered 5 years ago

    agreed. i think they killed a great game with this release. the lack of simple keyboard shortcuts to get to the weapon you want kills it for me. i have two options - use the mouse which is too-slow sometime or cycle around some useless weapons using q|w. there's not even a way to say 'arm the current weapon'.

    eidos messed up with this one.

  6. Sharon Unregistered 5 years ago

    I feel exactly the same as you do!!
    The user interface is extremely inconvenient.
    I cant get the control i once do when playing comm 2.
    I am very very very disspointe.

  7. Bono Unregistered 5 years ago

    Commandos 3 is one of the worst games i've ever played compared to commandos 2 whic was great.
    almost everything about the game is bad especialy the veiwing angles.

  8. coleslaw Unregistered 5 years ago

    i thought it was entertaining, i felt that the game was not long enough. for $50 , i should of got more play time i'll give it a 7 out of ten rating.

  9. Niall Unregistered 5 years ago

    I have to say that commandos 2 is so much better than 3 due to the fact that part 3 is much more different in controls and doesnt allow you find bonuses and items around the game. My rating is 5/10

  10. jaab007 Unregistered 2 years ago

    Its very bad as compared to the previous one.
    I can't select a sniper riffle or a grenade despite they are available in my inventory.
    Compared to commando2, its a real mess.

  11. deniz Unregistered 10 months ago

    hey