Granted it is possible to buy the resources from other players but the trade system doesn’t really accommodate lots of small scale selling. If you want to sell to another player, as opposed to selling it quickly to the computer storekeepers, you have to set up a private store. You set the price, compose a small message that displays above your head and then sit down to wait for a buyer. That’s the problem, if you’re selling an item you can’t play your character, you just have to sit and wait for buyers. A secondary problem with this is that most players congregate in the same areas, the centre of towns and villages outside the shops. This is marginally beneficial as it provides a one-stop shop as to what’s available at the time. The downside is that a large number of players all huddled together plays havoc with the game in terms of lag and frame rate.

If you are playing with friends this can eliminate some of the resource problems. Ignoring that, grouping for combat was quite curious. In a massive game you would expect some tangible benefit from playing within large groups, but that wasn’t really the case in Lineage 2. If a monster gave you 400xp and 20sp for killing it, if you were in a pair you would get around 200xp and maybe 10sp. The more people in the group the more it gets split up. The system is also weighted to take into account your level. You can practically progress as quickly on your own as you could with a group.

If you want to fight other players you can. There is no restriction on player versus player except that you can’t attack players in safe zones that are limited to the towns. There is a heavy disincentive to killing other players though. For one thing you won’t know what level another player is though you might be able to get a general indication based on their equipment and location. If you do attack someone your name turns purple, and if they don’t fight back and you kill them your name turns red and you get a negative karma rating. If you want to get rid of the rating you have to kill a sizeable number of monsters to set it back to zero. You can’t go back into town as the guards will attack you. But this is the best bit, if you are red other players are free to attack and kill you without any karma penalty. Hunt you they will. It’s a heart-warming sight to see players go out in lynch mobs, and they aren’t interested in hearing about extenuating circumstances, they’re out for blood. Also when you are red, there is an increased chance of you dropping an item. Believe me items get very expensive and money in the game is very hard to come by. When you are getting a hundred adena (the in game currency) per kill and your weapon is worth two hundred thousand adena you do not want to lose it.

It sounds mildly depressing but as your level enters double digits it takes an inordinate amount of killing to progress, and by the time I reached level 20 it just became too much. The game is a massive time sink and there is little to keep you interested in the form of quests. There are a few along the way but none that very interesting, taking the form of kill x number of this type of creature. What happens is you start setting arbitrary goals like I’ll get to level 15 to do that quest, or I’ll just save up a bit more to buy that set of bronze armour. They are pyrrhic victories.

If you do stick it out, which I obviously won’t be doing, you can look forward to what looks like an intriguing end game system. Players can join clans, form alliances and then declare war on other clans for control of castles. The castle sieges are two-hour battles scheduled between the two clans and the object is to break through the two main castle doors and have your leader scribe his name at the heart of the castle. From the videos at the official website it looks quite dramatic and presents a myriad of possibilities. That forms the late game portion though. It’s getting there that’s the problem.

There is just nothing of substance to keep you interested in once the initial novelty factor has worn off. The landscape is large but devoid of content. For instance after some exploring I found a little hut in the middle of nowhere, there was no quest to be found, no character to talk to or secret to uncover. As pretty as everything is it’s nothing but soulless polygons. Sure there are many different types of monsters but they may as well be different coloured cubes for all the difference it makes to the game play. At the start of the game you are selecting targets and hitting the attack button. After a few weeks you’ll have progressed to selecting a target and hitting the attack button.

Lineage 2 has the same the systemic problem that seems to plague all massively multiplayer games. Everything I’ve played since and including Galaxies suffers from is. That is the need to keep people playing and paying for months on end. It inevitably creates large portions of the game that are repetitive and time consuming. While Galaxies and others have many different roles and small diversions to inject some variety, Lineage has a single mindedness that is both its strongest aspect and its Achilles heel. As it stands Lineage 2 is likely to only appeal the more obsessive gamers. In truth they will probably love it. In regard to the difficulty curve it’s perhaps preferable as it makes the domain of high-level characters an exclusive club. It makes them something to be revered and coveted. Similarly for those people who are prepared to stick it out they have the castle sieges to look forward to and political manoeuvrings of the clans to participate in. I didn’t experience that first hand and it’s unlikely that most players will within their first month of the game. Realistically it only amounts to two hours worth of game play amongst countless hours of repetition. Maybe it is worth it though, if you’ve made it that far write in and send us a battle report. Lineage 2, and the genre as a whole, clearly has a great deal of potential, but the lack of low to mid-level content is holding it back. As a single player experience it gets tiresome quite quickly. As a massively multiplayer game? Well I guess it’s true that misery loves company.

- Eventually the grind is going to get you.

60%

By Richard Clifford

Comments

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  1. ChaseR Unregistered 5 years ago

    "Before getting your feet wet you have to choose one of the five races, human, night elf, dark elf, orc and dwarf"

    LoL ?!?!?! noob

  2. bigblair Unregistered 5 years ago

    What a limited review filled with false information. Do some research before you post this trash. I wonder why you even posted a review based on Beta play anyway. This is the best online game I've played and I've been playing online games since Zork before there was even an Internet. I am heartily disappointed at how narrow the reviewer's perspective was. There is a reason why this game was 5 times larger than everquest when EQ was at its peak - before it was even released in America. Great game highly recommend, ignore the review . . . too many mistakes in the review to post here.

  3. Sam I Am Unregistered 5 years ago

    MMOs take time, no doubt about it. Maybe a reviewer who has the time to invest in an MMO might be a beter choice for an accurate portrayal of the game, which is going to last much longer and bring joy to more gamers than this reviewer has.

  4. Bingo! Unregistered 5 years ago

    Perfect review, and I agree 110%

  5. Zepheris Unregistered 5 years ago

    This game is very fun, even though there are the problems with adena farmers & ebayers, the gm's are clamping down on it. Over the previous weeked over 100 players where banned though reporting to GM's by other players.

    Even though it is hard to level somtimes thats the whole point ,who would want a game where they could get to top level in just a few months. Playing i partys is absolute fun, it elimates the feeling of the grind, and makes the game much more enjoyable.

  6. noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo1sssssssssssssssssssssssssssssssssssssssspppppppppppppppppppppppppppppppppeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeccccccccccccccccccccccccccccciiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiaaaaaaaaaaal Unregistered 5 years ago


  7. anonymous Unregistered 5 years ago

    yeah i downloaded the lineage 2 demo and it says i need an ID and password and i went to the website and i signed up and i tried logging on and stuff and it said it didnt work...any pointers please?

  8. Eon Unregistered 4 years ago

    Either you play this game on private server with higher rates like I do, either you'll get bored out of your ground.. Global rates are totall absurd and you'll find yourself working, not playing everytime you kill mobs.. I think they put such low rates on oficial servers just milk more money from players on Ebay, definetely not for them to have more fun..

  9. ISOGames Unregistered 3 years ago

    Well most of the review has good and bad points only one I will comment on. The one which concentrates on the resources and crafting. Granted, if you're a crafter you will have hard time getting resources needed. But you will be the first person to get invitation into a clan. Once there you will not need to get items / materials yourself. Other clan members will help out. If you're NOT in a clan, you CAN have more than 1 character. And "luckly" enough besides crafters there are scavengers. As name implies their MAIN skill is getting materials. Spoiling monsters is the way to go. Once you know what you're after all you need to do is find out (or ask someone) what monster you may spoil for the material in question and you're sorted since there are monsters with 100% spoil rates for most (if not all) materials.

  10. eleos Unregistered 3 years ago

    nooooob

  11. Rake Unregistered 2 years ago

    the review+merlin pretty much say it all, too much focus on keeping people ingame for a long time period.
    played it on a 15x server some weeks, thats more exiting but a bit fast nonetheless(crafting and spoiling b+grade items nonetheless stays just annoying work).
    something like 1,5x xp/sp per monster would definately make the game more fun to play, esp as 1-20lvl ist pure singleplayer and lemme tell, on eof the worst - better play some classic morrowind/gothic-series...
    the mapping/grafics are very nice/smart, as with great textures the designers managed to save some polys and therefore make the game less fps-eating.

  12. elister Unregistered 1 year ago

    super!!!!!!!!!!!!!!!!!!!!