The graphics are, frankly incredible. I searched high and low and while I did manage to spy a few oddities and the very occasional glitch in my opinion the engine is more a work of art rather than science. The level design is second to none, with each area tweaked to near perfection. Each area is filled with the sort of equipment and personal effects that you would expect to see and the architecture is most convincing. The lighting effects are out of this world and add so much to the sense of apprehension and fear that quickly becomes DOOM 3's calling card. Saying that, there are some instances where things are not quite as they should be. For example some of the blackest areas don't light up correctly under the flashlight, and the glow from weapons like the plasma gun behaves erratically on surfaces. The flashlight doesn't register on reflective surfaces like toilet mirrors. There is a lot of fun to be had just observing the way different objects interact with each other and the way the light sources cast all the correct shadows. The starkness of the shadows is less than desirable, but we will have to wait another generation of engine before that obstacle is overcome. DOOM 3 uses this limitation cleverly and incorporates the pitch black lines and shapes into its overall artistic flavour.

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The animation is superb as well, so good that you don't really notice it. With all other games the first time you see an enemy walk, or even worse run, the unnaturalness of their movements can temporarily break the illusion. There's none of this in DOOM 3 and it was only after I had gotten a bit further into the game that I took the time to appreciate the way each human and monster moved. This really is marvellous stuff and you can tell that this is yet another area which received a lot of attention during the process.

As did the sounds in the game. They are also something rather special. The everyday noises of a scientific facility at work are all well and good, and accurately modelled in three dimensions if you have the proper set-up. But it's the tortured wails and moans, the cackling laughter and the sounds of a dimension being ripped apart that will really get the hairs on your entire body standing to attention. A simple clanking sound behind you will quickly raise the pulse, especially when the health bar is pulsing red. The death sounds of the Revenants are a particular favourite, and the sound of the pulse gun made me laugh with joy the first time I fired it. The voice acting throughout is also of a uniformly high quality. Although some of the personal recordings seem a little detached. The panicked radio chatter of marines during the first initial onslaught of the minions from Hell is ripped straight from the Marines first encounter with the xenomorphs in Aliens, a homage which is both fitting and a thrill to be a part of. The is used very sparingly, barely making a peep outside of the intro music. Most of the time the only soundtrack comes from the shriek of Imps and Cacodemons (the compiler of Word's spellchecker must have been a DOOM fan) but some incidental music will sometimes be employed to raise the tension levels just that extra notch.

The plot, graphics, animation and sound have all been integrated so well together that DOOM 3 wins my award for the most professionally designed and built game I have had the pleasure to play. I can't really make any genuine complaint about any of these four elements, neither on their own or when they are all working together so effectively to immerse and scare the bejesus out of the player.

There are some great firefights where the odds are so heavily stacked against you that victory, when it comes, is an emotional event. There are plenty of instances where I found myself inhaling deeply after a big fight, cycling through my arsenal and noticing that every weapon was down to a few spare rounds. What a glorious struggle! These fights take most of their cues from the area in which they are fought rather than from the creature AI, which is basic, to say the least. It could be said that this is one area where DOOM 3 really looks weak compared to its modern competitors. Enemies will come right at you, with some marines taking cover behind walls and barrels only to pop out at regular intervals, and some of the more hellish monsters will jump to the side of your fire. But this doesn't matter, the spirit of DOOM is not about outwitting a clever opponent, it is about taking the fight to them and blasting the hell out of anything that stands in your way. And that works just fine.

The pacing in DOOM 3 is also worthy of some superlatives. More than just sticking in an occasional quiet area after a big encounter id have worked hard to use all of the elements at their disposal to keep the player guessing. After a few imps have leaped out at you from a freshly opened door you begin to expect it each time you approach a doorway. So nothing will come out at you for an age, until you have been lulled into a false sense of security, then BAM! This misdirection is implemented throughout the game, with areas you normally expect to come under attack remaining peaceful while the seemingly safe areas will explode in a burst of hellfire and damnation. The pacing is worthy of the tautest Hollywood thriller or novel and successfully stops the admittedly repetitive nature of the combat from becoming stale and predictable. In today's world of hundred strong development teams, for such a small group of people to have such mastery over all these disparate elements is a most impressive feat.

Comments

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  1. Nexus Unregistered 5 years ago

    maan...this game was released august 3rd..and ure giving the review now?

  2. Jason 5 years ago Staff

    Better late than never...

  3. Nexus Unregistered 5 years ago

    yes but ...c'mon....its rather late for its review...hmm...i think the reason is that they played the game so much tht they didnt find time to review it (hell, i bunked my school for a day to play it :) )

  4. Sam 5 years ago Staff

    The game wasn't released here in the UK till a week after the US, and I didn't get a copy untill about a week ago.

    Once you leave school you may get the chance to experience writing 2800 word essays. See how long that takes you ;-)

  5. Jason 5 years ago Staff

    Didn't know you could buy Doom 3 and the like in United Arab Emirates... conservative as the region is.

  6. kill2000 Unregistered 5 years ago

    i'm chinese,ahah

  7. Nexus Unregistered 5 years ago

    well...as a matter of fact...u can buy the game in united arab emirates...it was released here also on august 3: same date as in the US. i had to buy Radeon X800 to get the game working on full detail. (about 610$ here). i had to wait for a whole week after i got doom 3. a week!

  8. DeAdLy_cOoKiE Unregistered 5 years ago

    Good and well-writen interview.

  9. steven Unregistered 5 years ago

    does anyone no what the requirments are for doom 3 on a pc?

  10. El Raro Unregistered 4 years ago

    2800 word essays? Please.......thats nothing.....

  11. cikotik Unregistered 4 years ago

    Are they gonna make a version of Doom 3 for Ps2??

  12. Nadeem Unregistered 4 years ago

    Will there be a PS2 version of this game?

  13. Manoj Mehra Unregistered 3 years ago

    Will there be a PS2 version of this game & when?

  14. supersaiyan4 Unregistered 3 years ago

    put doom3 on best console ever alive today what i mean is the "playstation2"...

  15. supersaiyan4 Unregistered 3 years ago

    put doom3 on best console ever alive today what i mean is the "playstation2"...

  16. lithiumhh@yahoo.com Unregistered 3 years ago

    Doom3 will NOT now, nor ever be on PS2.

    It will however be hitting better systems, such as the Xbox, and Xbox 360.

    Its a great game, and after a few years of mod teams working it over, its bound to get better.

    Sadly, Doom3 was so hyped, and anticipated that no matter how good it was it could never live up to the unreal expectations some crowds placed on it. Crowds that cry foul at minor overlooks, inconsistencies and bugs. Groupies of that magnitude are also seen around star trek movies.

    There are two games out now, that rule the game scene. Doom3 for its lighting, a Half Life 2 for its physics. I'd some day like to see a blending of the two.

  17. whalesvagina Unregistered 3 years ago

    That game exists...it's called...








    RETURN TO CASTLE WOLFENSTEIN

    With the not so good lighting from Half Life2 and the not so good physics from Doom 3. (That is what you meant by combining the 2 games right?)

  18. Dan Zeman Unregistered 3 years ago

    Why is it not for playstation 2?

  19. MKE Unregistered 3 years ago

    Because ID software hates you. :-D

  20. Xion Unregistered 2 years ago

    Waassupp! i've played doom3 and i think its fat! kept the feel of the old classics and its scarier. Im XION by the way.

  21. XION Unregistered 2 years ago

    I agree Doom3 or any other doom titles should never be released on PS2 or PS3, they have enough of their own 1st person shooters anyway.

  22. madviking Unregistered 1 year ago

    I cannot get over the first 5 miuntes!! I need to report and has just arrived. Where to go?/

  23. xsxsx Unregistered 1 year ago

    xsxsss yoyoyoyoyoyoyoyoyoyo


    dis is you fslkfjsd;lfmca;c