I've been agonising over what score to give this game. I keep swinging from it's an undemanding little shooter with slick presentation to it's a cynical marketing ploy to separate money from people on the Santa run. So in the interests of getting the review finished and in the realisation that it's not worth the trouble over such an inconsequential game I plumped for the middle ground.

Which, if you cruise to the bottom of the page, means that I think Goldeneye: Rogue agent is a towering achievement in practiced mediocrity. Okay, first things first. This game has nothing to do with the much loved N64 game of similar label. Neither the developers nor the publishers are the same. This time round you play an anti-Bond so the characters aren't even related. And, in a rather shameless attempt to push all the populist Bond buttons, G: RA plays merry havoc with Bond chronology, lining up all the major villains, henchman and babes of the pre-Brosnan era Bond in one continuity challenged smorgasbord. Oh, and you play a villain working for Goldfinger this time round. So if you are a Bond purist or a nostalgic fan of Rare's Goldeneye you should probably walk away now.

Otherwise let me report the information that I have gleaned from my time interrogating G:RA. First impressions are rather good, with a snappily edited intro scene leading up to a quick training mission followed by another flashy Bond-style opening credits. Unfortunately the game begins to betray the lack of concern that has gone into making this a fully finished product. The FMVs throughout the game are inexplicably jerky. And the music is weak commercial dance. The obligatory tutorial is also a mess. For some twisted reason the game's controls and GUI are explained while the player is engaged in a heavy firefight. Even when an instruction screen takes over the bottom half of the telly the combat rolls on regardless. Needless to say this approach does little to help the player become accustomed to the game's mechanics.

So it's fortunate that it's all standard FPS fayre. The GUI does a very good job of representing the direction of enemy fire through a combination of tracer rounds and hit indicators. There's no jump command and ladders are tackled with a tap of the A button and some movement on the right stick. Goldeneye moves around okay but seems to have a minor epileptic seizure each time he needs to aim his weapon. Some tweaking with the control settings improved things a little bit, but unless you opt for the 'practically plays itself' auto-aim option killing the bad guys is made a far harder proposition then it needs to be. The question as to why an FPS of such lineage has been allowed to ship with such crummy aiming can only be answered by the game's pre-Xmas release date.

The game's graphics also strongly hint that the title's development was very rushed. While there's plenty of variety in the locations, from raging volcanic lairs to a chase across the rooftops of Hong Kong, the number of polygons used to render the environments is often less then those pumped out by Nintendo's last generation console when it was running the first Goldeneye. The textures are also frequently bland. On the other hand both the weapon and character models are nicely detailed and well animated. The disparity between the two is depressing yet these problems can be overlooked if you find yourself getting sucked in by the gameplay.

Which is of the very basic run'n'gun'n'push school of design. The enemy AI is blessed with two options; skate back and forth along a single line until you shoot them or run around like a headless chicken until you shoot them. Each level's goal is more or less identical to the last with the player having little to do other than annihilate every baddie on the map and push a few buttons to open the way forward. This would soon become terminally monotonous if it weren't for the inclusion of Rogue Bonuses. These are awarded for inventive kills. The obligatory head shot and grenade kill is in there along with some more interesting methods. Such as the machine kill, which you get for disposing of foes by activating one of the many pieces of equipment that litter the levels. So you can get your evil thrills from offing someone with a blast of steam, by crunching them up in a grinding machine, poisoned by gas or one of a selection of other inventive and amusing methods of despatch. The more Rogue Bonuses you accumulate the more points you are awarded which makes available unlockables such as artwork and MP levels. The multiplayer side of G: RA is quite well fleshed out. There are five different gametypes to sample, a decent smattering of diverse levels and a leaderboard and ranking system. Saying this, I spent just enough time to get a feel for this side of the title and determine that it wasn't a disaster, preferring to spend my time with a proper online shooter like Halo 2 then G: RA's tepid online component.

Goldeneye also gives the player four optical toys to play around with such as X-ray vision and an energy shield. These are a mild distraction and rarely necessary to complete a section of the game. But they do show the developers were at least trying. Yet they were up against their corporate masters who no doubt were clamouring for a Bond 'product' for the 2004 Xmas period. The casual disregard for the heritage of both Bond and the Goldeneye name is yet another depressing instance of the greed of corporate executives squashing any passion out of the projects they oversee. Yet while G: RA may be one of the most cynically exploitative licensed titles (and in a field more exploitative then the fruit picking industry) I have ever seen, it's not a total train wreck of a game. It may be simplistic and repetitive but the high production values and solid game mechanics allow G:RA to be a guilty pleasure for a gamer looking to take a break from AAA quality titles. Like a trashy airport thriller or the existence of Eastenders G: RA fills up that spot for an undemanding escapist diversion. I think many EA games come in for unduly harsh criticism. A criticism I'm beginning to believe stems from a sub-conscious realisation amongst its harshest detractors that even a shit game can be fun to play.

I can't honestly recommend this game if you are a fussy gamer. If, on the other hand, you are able to enjoy a game that doesn't do anything new and often doesn't retread familiar ground with an overabundance of skill either, then G: RA should keep you happy. It's also a fine game for the younger player as it's a simplistic run and gun gameplay requires less of the spatial awareness and mental agility that the more refined games can dishearten youngsters with. If you see it in the bargain bins after Christmas - an eventual destination of many games bought by ignorant relatives this festive season - it may also be worth a few notes.

65%

By Sam Gibson

Comments

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  1. Ben P 4 years ago Staff

    I'm disappointed with EA. They've produced a few great titles this year, and then they give us this, though you were still kinder to it than most Sam.

  2. ice_freezer Unregistered 4 years ago

    Yep, Ben's right - you were a bit too kind for this game, Sam. I ain't mad at EA though, 'cos this year they gave me Burnout 3 (yeah, baby), NFS:U2 and DJ: Fight for NY (which I surprisingly liked much).

  3. Ben P 4 years ago Staff

    Hmmm... EA gave you Burnout 3? Not having that mate - it's a Criterion game that EA only published.

  4. Jack C. Unregistered 4 years ago

    The Bond fan has been dissapointed ever since EA has taken control of the title. And Rouge Agent is no exception.

  5. Timster Unregistered 4 years ago

    Not its best but still 65% is too low.

  6. Fred Unregistered 4 years ago

    This was the best game ever. At least seven times better than Halo.

  7. Ben P 4 years ago Staff

    Tool

  8. Nexus15 Unregistered 4 years ago

    Well, just got back from xmas shopping *still sulking having spent 600 bucks*...i wanted to know...is killzone better than golden eye in every front? (online, less lag, story, gameplay, etc.?)

  9. J-Dub Unregistered 4 years ago

    This game sux. I thought it'd be cool to have another FPS, but this reeks. Congrats, though, "Sam (?)," you managed to find the good in it. 65 is perfect.

    Even Echoes beats it, but it was a ripoff--a futile attempt to play off the Metroid fame. One thing I liked was the similarity of the controls to Halo.

  10. Me Unregistered 4 years ago

    This IS a good game! Despite all the things mentioned above, things like time continuity don't matter! Sure, they've messed around with 007Time, but I think that it's nice to be able to visit areas such as Crab Key AND Fort Knox in the same game. It seems to me to be putting the good bits of some of the earlier Bond films into a new game, which I think is undoubtedly a GOOD thing.

    Also, GoldenEye: Rogue Agent is not MEANT to have anything to do with the other GoldenEye game. It is simply called GoldenEye because of the character's Golden Eye. There is the similarity, however, in that Alec Trevelyan left MI6 and defected, as does GoldenEye.

    In summary I think that this is a great game, especially considering the short time they've been working on it. Could do with a driving level though...

  11. gfjngf gfndnfdhbg Unregistered 4 years ago

    hahaha

  12. ??????? Unregistered 4 years ago

    :)

  13. puffypipe Unregistered 4 years ago

    Don't make me laugh! EA Scandalously used Rares Golden Eye name to get more people to buy this heap of crap. Rare was everything EA is not, EA is the destroyer of quality over quantity. I would STILL rather play Rares 1998 Classic (Over 6 and a half years ago) then this cheep mass produced garbage designed only for Granny's to buy there grandsons at Christmas........and they hate her for it.

  14. hackelope Unregistered 4 years ago

    I've got a Gamecube and I really only rent games. Blockbuster & Hollywood Video don't have the greatest selection in the world, but oh well. This is a fun game but I wish the bosses were harder to kill.

  15. Jacaqlin Unregistered 4 years ago

    Brill game excellent mp and good story

  16. rogue agent Unregistered 4 years ago

    this game is good dispight all of the comments above ,... i thought it was better than nightfire and agent under fire

  17. asif Unregistered 4 years ago

    i have completed it

  18. Syntax Unregistered 4 years ago

    Rares Goldeneye was so much better this is a slow and repetative try at a, what could have been, inventive and good game.

  19. Adam White Unregistered 4 years ago

    mission to do

  20. Matt B Unregistered 4 years ago

    EA has done ok with bond everything or nothing but for a later quote try not making all special objectives like platium awards on the game not so last second save HARD!!!!

  21. freak Unregistered 4 years ago

    does any body have infinit life cheats

  22. freak Unregistered 4 years ago

    does any body have infinit life cheats

  23. 007 killer Unregistered 4 years ago

    007 is a great game expeccually because of the "new eye" they put in the game. the weapons are also alot better then the ones before because they are more high tec. the graphics or not that bad either.

  24. 007 killer Unregistered 4 years ago

    007 is a great game expeccually because of the "new eye" they put in the game. the weapons are also alot better then the ones before because they are more high tec. the graphics or not that bad either.

  25. snork Unregistered 4 years ago

    very good desription

  26. rabbit Unregistered 4 years ago

    re title when was ea's bond ever good

  27. Pokemon xd Unregistered 3 years ago

    Hey Ice freezer, did you know that i'm your mate?
    I like you and your games so well.

  28. k.swizzle Unregistered 1 year ago

    does it have invincability cheats