The Battle for Middle Earth
Sam sits in on EA's final milking...
This game marks one of the last hurrahs in an entertainment phenomenon that has gripped the world for the last three and a half years. Until the uber-mega box set of DVDs makes an inevitable appearance next Christmas, LOTR fans will have to come to terms with the end of an era. Battle for Middle Earth is the last movie tie-in game to come out and it has been the source of much speculation. Considering the pedigree of its developers high hopes have surrounded this game since its announcement last year.
Using a spruced-up version of the C&C Generals engine, BfME turns out to be a novel take on the RTS. Eschewing the traditional notions of strategy and tactics, BfME prefers to emulate the frenzied action from the trilogyfs battle scenes. Massive engagements on expansive battlefields, charging Olliphants and Cave Trolls flinging hapless victims through the air, heroes with tide-turning abilities and incredible Ring powers, all of these elements help to create an RTS unlike any you have played before. This is an action-RTS with many of the missions having no bases and practically no armies.
The first thing the player sees is the lovingly rendered map of Middle Earth. From here, when allowed, you will choose the direction of your campaign. After selecting the next battleground the game loads up the main battle window. Practically indistinguishable in layout from a hundred other games, two items of note do stick out. The first is the glowing Ring power icon. Click on this and you will see the branching tree of various super powers that will be unlocked as play progresses. You need command points to purchase these powers; these points can be had from certain missions which have them as a reward for completion, or for killing a huge number of enemies in one battle. Acting much like the super-weapons in Generals these powers can turn the tide of battle or provide aid to your battle weary troops at a crucial juncture. All of the powers take their inspiration from the films so by the later stages of the game you have Giant Eagles, Undead Armies and Balrogs at your disposal. Most satisfying.
The other thing players will quickly notice is the line of hero portraits along the bottom of the screen. Depending on who is under your control for the mission this line could stretch for two or more heroes long. Selecting a hero - or any unit for that matter - will bring up a set of circular icons beside the mini-map. These are the various abilities for the chosen unit. So amongst other powers, Gandalf has the ability to cast a destructive ray of light while the Uruk-hai can eat the bodies of their living allies to gain some experience. All units in the game get experience, and as they rise in rank the increase in their fighting abilities is complimented by new powers. Some of the units have up to ten ranks to progress through but it is the heroes that players will want to level up the most as this unlocks special abilities. Some of these, especially Gandalffs can be real tide-turners, so itfs a shame that selecting the right hero, then the right ability and then the right target is a tricky affair, even in mild combat. The size of the icons is restrictively small and remembering the hotkeys for each individual hero is an effort only to be undertaken by brains which have seen no chemical alterations in the pursuit of pleasure.
One thing RTS players have been screaming out for ever since the genre first appeared is a persistent army. And BfME finally delivers. Every unit that survives one mission will be there for the next. And while they donft carry over equipment upgrades they do retain all their experience. You can even rename units at the end of each mission. Itfs a shame that such a feature makes its first really solid appearance in an RTS-lite, but I think this will be one of a number of innovations from BfME that will be quietly absorbed by other developers.
The graphics are very good indeed. While some shortcuts have had to be taken with the number of polygons for each model so as to accommodate the huge numbers of troops, overall the game looks great. Things are as close to the look of the film as could be reasonably expected. The lighting and particle effects deserve a special mention yet not as much as the incredibly bountiful animation. For instance, each model has a notable number of death animations which help to add to the inescapably cinematic feelings of the proceedings. On top of that, the overall design of the gameworld and the way it and the gameplay have been moulded to form a close approximation of the filmfs events on both the macro and micro scales is most impressive. For example, the layout and design of the bases is obviously taken from the headquarters around Isengard. And while this decision is partly behind the restricted and set areas available for building it certainly works well in so far as replicating what is seen on the screen on the gamerfs monitor. The effect this attitude in design has on gameplay is profound, yet as long as you can accept the very action heavy nature of BfME then many of the restrictions actually turn out to be quite liberating.
On the side of good there are two types of missions. Depending on which group of characters the mission involves the style of play changes. The Rohan missions are fairly standard RTS fair with all the base building and resource collecting that entails. The Fellowship missions, on the other hand, tend to concentrate on smaller skirmishes and more linear objectives. As long as you donft expect to have a full blown RTS level for each mission this technique works well and helps to stop things from becoming overly repetitive. The evil campaign follows a similar formula, although there are more of the traditional RTS style missions to play through. The smaller levels also serve to keep things varied and help to prevent ennui from setting in. In the quest for action above all else the number of branches on the tech trees of the various races is very limited, with only the forces of Gondor having anything like a full bodied scope for advancement. Unfortunately this means therefs not an awful lot to do outside of raising massive armies, quickly assigning them their simple upgrades, (there is usually one for weapons and armour, with some variety if they are a more specialised unit) and hurling them into battle. Unit control is a blessedly simple affair and while there are one or two instances of erratic AI, especially in that perennial RTS gremlin pathfinding, the action is usually intense enough to not leave much time for such concerns.

Comments
i really love the game. i play online with my friends all the time. but i wish that you could search for people.
Also, the NAT problem HAS to be fixed, it is so frickin annoying
Jaki sie ta gre sciaga do jasnej cholery kurwa mac
u need a summary of opinions for people who cant be bothered reading ur essays... like me :)
u need a summary of opinions for people who cant be bothered reading ur essays... like me :)
too slow and no reply value
do you know if there is a map editor for battles for middle earth
2 all who are daring, give your username for BFME online and i will tell you where to meet to battle, i am champ. i am rank 10 already
for some rison the game will not worck on the pc
I think Homeworld and its two successors did the persistent army thing rather well.
WHERE DO I DOWNLOAD BATTLE FOR MIDDLE EARTH SCENARIOS?
i want to play, it looks good, but i don't know were to go
how do u edit a map
how do u edit a map
wheres map maker or editor
How can i play on LAN One computer sees the other, but the other does not see the other (the computer connected to the internet through cable) whats wrong
:-)
Anybody else having issues with a mobile radeon 9600? could be the hardware mouse
Is nobody goping to answer about the map editor?
The game rocks. Just you need to get higher levels than max. level 10!
how do you make your own maps?
how do u get online i click on online and then it doesn't come up how does that work??????????
Great game. Excellent review. Thanks.
it is crap
i think battle for middle earth is a great gane
just wtf does it take up so much spacve my ccomps laggs wayy to much from it
if u have haerd of empire earth my name on it is enazatol
lord of the rings is the best game yet its wickid slaughtering peapole exspeshily on xbox live
hey Can i Play Onlline with Copy Cd ?
love playing online but want to know how to make a map
Hi everyone. I found a map editor. Just look in the 'electronic arts' folder. But it's a bear and no help file. I've made maps in several PC games, and this one is the worst. Good luck. I'm trying to figure the turkey out myself.
But on a high note, its combat system rocks. I could gripe about the simplistic resource system, but it is unique in many ways. Great music and beauty [if only there was time to savor the beauty, sigh]
this game rocks.
Seriously, i cant find the MapMaker tool, i must be dyslexic or something, could someone please tell me where it is???
For all you people that have been asking, to find the map maker, go to the start menu and then all programs. From there, find battle for middle earth and go to world builder.
BEST GAME EVER