The Elder Scrolls IV: Oblivion
Is that the aroma of a 'killer app' in the oven, dear?
The Emperor of Tamriel is dead, killed by an unknown assailant in the capital province of Cyrodiil. Yet, at the very moment of his death, he charges the player, who the Emperor believes to be a symbol of hope from troubled dreams - despite being held prisoner in his own dungeons - with finding and restoring the rightful heir to the throne of Tamriel. Without a true Emperor, the stronghold gates to the hell-like 'Oblivion' will surely open. And they do. Evil demons surge into Tamriel and begin killing its people and attacking its towns. Only one hero can find the lost heir of Tamriel and uncover the diabolical plans that could plunge the entire kingdom into chaos and ruin.
It's genuinely difficult to know where to start when reviewing Oblivion. Other games, those that create focused and defined aims, singular in their motivations - be they sporting, fighting, or driving titles, etc. - are so much easier to critique. By comparison, Oblivion presents such a wide-ranging sense of depth that it's nigh on impossible to accurately absorb and assess its dizzying array of possibilities. From a consumer point of view, gamers familiar with RPGs and MMORPGs will probably acclimatise to Oblivion in no time; its vast environmental scale, sprawling cities, busy towns, dense forestry, and perilous ruins and dungeons unlikely to phase or unsettle those well versed with the genre. Yet the more casual player, those drawn into the swelling undercurrent of curiosity whirling around Oblivion's pre-release hype, may be instantly overawed in surroundings that offer no step-by-step mollycoddling or overtly clear guiding edge. At its dawning, Oblivion hands the player the first few frayed strands of a central story thread and then thrusts them unceremoniously into a game world that instantly swamps the senses. Whether the player then chooses to immediately pull on that story thread or wander from place to place merely exploring, learning, and evolving on a whim, is completely down to individual desire. And therein lies the true beauty of The Elder Scrolls IV: Oblivion.
Oblivion is an impressive aesthetic achievement, and will likely stand as a yardstick of quality on the Xbox 360 for quite some time, yet, oddly, its breathtaking graphical impact and showcasing of the 360's capabilities are not its strongest elements. And neither is the musical scoring, which swings effortlessly between subtle elegance and heart-thumping power; nor its sound, which portrays unfailing authenticity through battle clashes, environmental ambience, swelling atmosphere, and fully spoken and animated dialogue for every in-game character. No, beautiful graphics and layered sound are not the deciding factors when placing Oblivion in the 'must buy' review recommendation category. Indeed, Morrowind (Oblivion's 2002 predecessor) was hardly a standout performer in terms of audio and visual content, yet still it became a renowned gaming classic for such things as imagination, scope, interaction, immersion, creativity, longevity, and emotion. Oblivion has all these attributes in abundance, and when packed alongside fabulous graphics and sound it's hardly a surprise that Bethesda has produced yet another RPG winner.
Without sounding overly critical, Oblivion brings nothing particularly new to the RPG genre, and it's filled with elements that are completely unoriginal in terms of treading pastures new. Its open-ended delivery - a prerequisite for RPGs - means that beside the central quest, which may easily consume around forty solid gameplay hours, there's also a massive array of secondary and side quests, which are usually issued for a host of reasons by needy non-playable characters (NPCs). Again, nothing that reaches beyond established traditions; yet, unlike other games, Oblivion is home to literally hundreds of enthralling NPCs, so players will quickly find that initial 40-hour plotline gleefully expanding to upwards of 200. Of course, satisfying the populace and subsequently levelling-up to be a hugely powerful character really needs to be a motivating concern to squeeze out every last moment from a truly enormous game. And, in terms of character evolution, Oblivion offers an unbelievably in-depth character creation tool, which is put into practice during the opening explanatory segment of gameplay. Completely at home yet without ever pushing boundaries, players can choose which specific creature race they wish to be, as well as their ensuing gender, skill settings, creed, etc, all the way through to eye positioning, hair style and nose length. In short, created characters can be honed and honed and honed until the player is truly satisfied with the heroic end results. Gradual levelling-up is controlled by actual in-game experience; so running around will slowly improve athletic skill, using healing potions will gradually improve medicinal skill, and slowly sneaking up on enemies will improve stealth skills, etc, etc. After certain skill attainments are reached, the player then gets point allocations to further boost stats; and, interestingly, in-game enemies level up according to the strength of the player's character, so the game always offers a significant challenge to progression.
Then there are the in-game Guild factions, whose inclusion is also fairly par-for-the-course in terms of compelling secondary content, and the Thieves, Fighting, Mages and Dark Brotherhood (or Assassins) Guilds all include fantastically involving narratives that can be explored at the player's discretion. Foot speed has also been increased over that experienced in Morrowind and, more significantly, the game world can be navigated by quick-travelling directly from place to place. This saves playing time and avoids mundane backtracking, though the in-game clock still advances according to distance covered and time elapsed. While Oblivion may be packed to the rafters with components that are all thoroughly expected in RPGs, gamers are unlikely to have experienced anything so wholly tangible where collective creation is concerned. Indeed, it's not an exaggeration to say that Oblivion feels almost alive. And this is perhaps due to Bethesda's implemented - and much-lauded 'Radiant A.I.', which dictates that every NPC exists within their own individual life cycle. They follow daily routines, jobs, etc, and interact freely with one another, even making decisions based on in-game events. It's often perverse fun to simply eavesdrop on conversations, pick up new quests, or inquisitively monitor NPC reactions caused by directly applied outside influence.
Despite Oblivion's glowing excellence, it is still - much like Morrowind before it - a flawed masterpiece. The battle system, though improved, is still largely a bland and repetitive affair that never truly feels rewarding, especially in confined areas. And the inclusion of assigning weapons/potions/items to a 'Hot Key' system (via the directional pad) for speedy access is a clever idea that's always just the wrong side of limiting and awkward. The game also offers players both a first and third-person viewpoint, but while first person may feel a little dull in terms of movement, it positively shines compared to third person. The third-person perspective reveals poorly implemented character animation that seems to flow weightlessly across terrain and is guilty of Resident Evil's 'static slide' when walking or running against obstacles. Plus, there are annoying hiccups in the framerate during environmental loading (this is mainly a problem on the massively detailed exteriors), and gamers may even experience the occasional crash beneath the unrelenting processing load. The graphics also betray notable instances of pop-up and draw throughout exterior travels and the vast majority of character dialogue is often inexorably off-sync by 4-6 frames, which hurts the sense of immersion.
Yet, in terms of overall scope and ambition, the above quibbles are little more than extremely forgivable moments of distraction in an otherwise superior gaming package. Yes, Oblivion walks the same beaten path pounded flat by so many other RPGs before it; yet its contributing elements - of which only the Radiant A.I. emerges as innovative - should not be analysed or appreciated singularly in terms of arbitrary pluses and minuses. The Elder Scrolls IV: Oblivion excels in almost every department but emerges as absolutely more than the sum of its parts. When viewed as a complete creation, the RPG genre can offer little else to compare; the console market has never known such deeply involving and open-ended imagination; and there's certainly nothing on the Xbox 360 that better deserves the 'killer app' motif to-date.
93%

Comments
Dis may be just my computer but when you get to a oblivian gate or even near one the framerate drops and my computer is top of the range so i have no idea why it happens
It even slows down a little on the 360 version, so i guess its just an issue with the game. No biggie tho
Great review, 93 - spot on!
I completed this game in 1 week, i have full achievements for it. my gamertag is QBP27690.
how can i get a guide to oblivian atributes like were do i put the skills how do i build the characters
how can i get a guide to oblivian atributes like were do i put the skills how do i build the characters
This game is pretty, but not much depth....
I find oblivion to be a VERY nice looking and sounding game. But as an RPG it fall short. The quests are all REALLY STRAIGHTFORWARD, EASY, and FAST. I beat the main quest and all the questlines I could find (excluding theives guild, which I wasn't interested in) in under 80 hours. At that point I literally could not find anything to do besides going through random dungeons for no reason.
The conversations and character interactions are much worse than those of Baldur's Gate II and most other infinity engine games from the late 90s.
In my mind oblivion is really similar to the DIablo games: you just go through and do the stuff, it's more or less the same every time, and you feel like a weird outsider not really integrated into the world. The closest this game comes to greatness is the Dark Brotherhood, the only place where you begin to have any significant interaction with NPCs. The whole system of conversations by topic sorta stinks and keeps you at a distance.
This game has established a shell which is mechanically sound, but needs improvements in plot, and interaction. The 3rd person perspective has flaws, but it makes a little more sense at times than 1st person, especially when doing spin attacks. (Just to get a feel for what's going on).
I also don't get the big deal about radiant AI. So there are a bunch of people who go to bed on time. The city dwellers still aren't terribly convincing. Most of them seems to spend most of the day not really doing anything much.
Once again, this game falls short of the infinity engine when it comes to plot and interactions and atmospheric realism of the setting. But the graphics are the best I've ever seen.
i want to no i have a 2x dual core computer a 7600gt video card with 256 mb,200 gig overall pretty good iw as wondering will this system run oblivion on all high settings to the max.
p.s replys plz
plz anwer my question i need to no
oblivion 5 star i have that same system with the same g card it works to the max on my system but when im in the middle of the forest it tends to lag.but over all its seems to be really good expecially at the star.
"Indeed, Morrowind (Oblivion's 2002 predecessor) was hardly a standout performer in terms of audio and visual content"
This is so incorrect. Sure, today Morrowind is hardly impressive graphically but when it was released in 2002 it was one of the best looking RPGs ever made. It was visually stunning in fact. The player models/faces were pretty bad and the engine wasn't the greatest technically, but everything else was amazing.
The game had fantastic art design and some of the most astonishingly original architecture seen in an RPG. It also had the best weather, water and sky effect seen in a game.
Go back to all the old reviews and you'll see graphics being singled out as much as the open endness.
If any one wants to know how to get the nine divine armor ask me because i did the mission and it took forever.