Back in 1997 Lucasarts published Outlaws, a fairly simple and modest cell shaded that was largely overshadowed by the technologically mighty 2 and the market trend for sci-fi themed shooting. There has been strong opinion that since its release it has remained the only good Wild West themed game, and certainly the only good western themed FPS, undefeated to this day. A fair boast, but to qualify it there really are not that many Western themed games made, which remains a bit of a mystery. You'd think the genre has everything a production team would want: violence and even better the omnipresent threat of violence, no concept of gun control, an actual plausible reason to have an abandoned mine level, breezes billowing long coats in slow motion, good guys and bad guys, treasure, exploration, really really big hats. The offerings that have been made have missed the mark - the clownish Red Dead Revolver, the deeply dull Dead Mans Hand, and the disappointing Gun - but this inexplicable drought is finally ended by The Call of Juarez.

Juarez is not your Jimmy Stewart western; this is not even your John Wayne western. No one has little stars picked out in rhinestones on their chaps. Nothing is powder pink or sky blue. Absolutely no one says 'Shucks, Howdy!' and if there is a Square-dance it is a very well concealed Easter egg indeed. This is the Sam Pekinpah western, full of the blood and dust of the Eastwood movies from Pale Rider to Unforgiven. The Walton's would be found naked and dead in the charred remains of their Little House fairly quickly in the world of Juarez.

If you like your western gritty, Juarez will deliver. One of the factors that made Outlaws more enduring than other tales of western revenge was the strength of the characterization drawn out through cut sequence and in-game development. Red Dead Revolver and Gun both lacked the sense of lawlessness and the lunatic edge that made the West so wild, but Juarez has it in spades. A gritty flush of spades, held in a dirty hand, around a wonky poker table, in a mean saloon. That smells funny.

Gameplay is either done in the spurred boots of the dangerously unstable Reverend Ray or the silent moccasins of the personable but cowardly Billy Candle, and dependant on who you are for that level will define it as either or bloodletting of biblical proportions. The transition between the stealth portions and the assault portions of a game are often implemented somewhat clumsily in FPS's, and those titles which allege to let you choose your approach usually will give you an enormous poke towards one or the other. Juarez manages not only to execute both halves well, but genuinely give both advantages and disadvantages in the mind of the player - neither is simply a change of pace or a poorer cousin to the main event. Whilst Ray might be a killing machine, Billy will be able to climb ledges and move invisibly - both characters so able in their field that the player never feels like he's being cheated by being put into a situation better suited for the other.

The weapons available in Juarez do not come in a dizzying list, neither are they customizable, with alt fire playing a small to negligible role. This is due to the developer's equally gritty approach to the arsenal as to the rest of the title, following the philosophy that getting shot in the face with one gun is going to be as bad as any other. There are about seven varieties of pistol to be found, two of shotgun, and two of rifle. The very high damage dealt by them all - nearly all enemies requiring only one decent centre mass or head shot - means that in a pinch nearly anything will do. There is no decorative basic pistol weapon here, but instead each gun has slight nuances of reload times, accuracy and reliability that genuinely let a player get the feel for the weapons and decide on a personal preference. Protracted gunfights with these monstrous cannons of old soon fill the screen with gun smoke and blood haze, the noise quite deafening on large speakers or headphones. The guns will even age with use - becoming less damaging and accurate until eventually exploding in your hand. Having not read up on this I spent some time ruefully smiling at the glitch that meant my pistols didn't seem to have stopped smoking after use, until the next trigger pull left me unarmed, or at least unfingered. All pistols are especially dangerous in the hands of the Reverend Ray thanks to his devastating ability to use a Reaction Draw. If the player taps either mouse button with pistols holstered, Ray will draw in bullet-time, one or two crosshairs traveling across the screen from edge to centre, giving you the chance to blaze at the bad guys fast enough for your bullets to saunter away from you at quite pedestrian speeds. This is enormously satisfying, and players will find themselves, rather than sticking to cover and edging around corner as taught to us by hours of FPS tactics, walking straight into rooms full of bad guys just to haul leather and drop five or six of them at a time. Now that's pretty damn cowboy right there. This slow-mo ability, whilst an enormous amount of fun, is perhaps overly available, as in the also otherwise excellent Ray's quick draw will be ready to use again after only about two to three seconds of reholstering your guns, which makes for a very strong temptation to dispatch every enemy that comes your way using it, robbing it of some of its enjoyment by overuse. Ray will on occasion be called to use his reflexes in one-on-one old fashioned showdowns, based on a similar principle.

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  1. Deathstalker Unregistered 3 years ago

    Actually the multiplayer mode is some of the most fun I can remember having on any game, due in no small part to the fact it basically boils down to Cowboys vs Indians. I love this game in a very real yet entirely unnatural way.

  2. malthius Unregistered 2 years ago

    I liked the wanted posters.
    Also, since 90% of the Billy levels you spend hold down shift (stealth), it would have been nice if it was a toggle.

  3. Juarez Unregistered 2 years ago

    malthius... there is a toggle... for walk, stealth and even horse sprint... just search the controls menu and asign them...

  4. mansour Unregistered 1 year ago

    hi how can i pass from the 4th episode of thegame when i try 2 enter the mine through the bridge but it falls down and i have 2 look for another way in which i found it but i haveno clue how 2 reach there

  5. Angry Richard Unregistered 1 year ago

    God this game is so rubbish. Outlaws was far better, it actually had a sense of freedom in how you went about your objectives. In this game you spend 30 minutes bored stiff sneaking through a town with some of the most abysmal AI I've seen quickloading after every wrong turn.

    As your protagonist is unable to climb over fences this takes quite a while. Finnally after chasing yourself as a priest to a fekking time limit I actually get to shoot somthing. And suprise it's rubbish!

    Havn't played many worse games and I dunno how this guy can be so generous.