The Civilization series has spent the best part of a decade now chiselling it’s own individual place in gaming history; and influencing countless other strategy-based offerings in the process. Despite it’s now, less-than-fashionable, turn-based approach to progress through the game, Civilization still remains immensely popular due to the vision, scale and sheer brilliance of it's implementation. Now Civilization III is here to continue in the footsteps of a gaming tradition with four-million plus under its belt, and awaken a new generation of gamers to the joys of Civ. Join me then as we investigate Sid Meier’s latest offering…

First things first the general premise of the game has remained unchanged from previous incarnations; the idea being to take charge of a recognizable race, kicking-off in 4000BC, and guide them through discoveries, expansion and advancement until 2050AD, the overall aim being to develop your chosen society into the greatest on the planet. Throughout this epic and dramatic sweep of history you will guide advancements in culture, politics, war, trade, expansion and science, whilst interacting, albeit in commerce or war, with other rival civilizations. Each race is imbued from the outset with strengths traditional to that civilization, for example the British are capitalistic and empirical, whilst the Chinese are industrial and hard-working. You are given certain units to begin with, and from this starting point decade upon decade and century upon century of historically-minded progress commences, from discoveries of pottery and tools through to space-travel. As you can see this a game not short of ambition.

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  1. Craig Unregistered 7 years ago

    "Of course, the main bone of contention with the game is likely to be how little the gameplay has changed from previous editions, the only modifications being a few changes in approach to War and trade, as well as some improvements to the interface."

    The Manual devotes an entire chapter to what has changed from the last game. The use of resources, especially strategic resources changes the way the whole game is played. The resource Iron allows the city who has it in its city limits (linked via a road) to build units that require iron (such as swordsman). Any other cities in the Nation that are connected by a road to this resource also get the benefit of the resource. No road, no resource, no units. This makes city positioning vital, with scarce resources bitterly fought over. Military campaigns can be waged just to try and get hold of sites of a resource, and key roads can be taken out to cripple ur enemies unit production. Diplomacy has been given a total overhaul since the last game, with everything up for trade and all sorts of agreements such as mutual protection pacts, trade embargos and Rights of Passage. The whole game plays differently.

    Sadly the game is not without its drawbacks. The number of governments has dropped to just 5 and the Computer AI still seem so know the contents of ur cities barracks and makes a beeline for the weakest cities at a time of war (pre-espionage) Plus the ability to not make armies without a leader till very late on is frustrating.

    Overall a very good game, if u like TBS games buy it u wont be disappointed.

  2. Adam Unregistered 4 years ago

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